Closed Jackymancs4 closed 1 year ago
we debated it for about an hour. I couldn't find a better word than "Vehicle".
we debated it for about an hour. I couldn't find a better word than "Vehicle".
Who and when? Anyway I vote for the original idea of WheeledRobotComponent (like ArmRobotComponent). Google seems to appreciate it as it finds many results. Used also in https://en.wikibooks.org/wiki/Robotics/Types_of_Robots/Wheeled and https://en.wikipedia.org/wiki/Differential_wheeled_robot
IMHO Throttle and Steer to zero should be in the drive panel. Returning in to a given location is transform and rotate tools. In a larger system where there are simulations of many vehicles (say, in a warehouse simulation) "home" loses all meaning. It feels like we're trying to use the robot arm "home" for some kind of reset feature, which is doing two different things with the same button.
Throttle and Steer to zero should be in the drive panel.
This deserve a proper issue. But yes, the sliders are a little hard to get right.
In a larger system where there are simulations of many vehicles (say, in a warehouse simulation) "home" loses all meaning.
I don't see how. If I have twenty car robot positioned in a specific layout, then I drive all of them around, I need a way to getting all of them to return at home, with home as in "Initial position", not the origin. Surely the transform and rotate tools are not right for the job. I'm not saying to the robot "Drive to home" (for that I would use a targetComponent), I'm saying just get back anew.
the robot arm "home" for some kind of reset feature
That is surely the way I use it in the ArmRobot (most likely in all other kind of robots like Dogs) and what i would need for the Vehicles. I guess especially if I have a fleet.
which is doing two different things with the same button.
Two things?
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