When DrawMeshes walks the scene tree it should remember the last Material it found. All MeshInstances at or below that Material should use said material. This way entire branches can be set with a single instance, while children can be overridden with a new Material.
This makes life easier for designers and uses less memory.
When
DrawMeshes
walks the scene tree it should remember the last Material it found. All MeshInstances at or below that Material should use said material. This way entire branches can be set with a single instance, while children can be overridden with a new Material. This makes life easier for designers and uses less memory.