Open Simon311 opened 11 years ago
Also, still crashes TerraHax, even though one of the commits suggests its fixed
Do you have TerraHax's crash log?
Also, /buildmode works correctly in TShock 4.0.5. http://puu.sh/3zPw1.png
No, can't see hostile NPC's I'll check again if this time thing works on a 100% pure installation
This is odd. Works on downloaded TShock 4.0.5, but does not work on mine (with no other plugins)
Ok, found the problem. Time thing does not work if you have UseServerName=true in config Also, will send some old TerraHax logs
https://dl.dropboxusercontent.com/u/6568152/client-crashlog.txt The one with BuildMode is probably NullReference. Not sure Can't recreate a crash =/
Well, that's very annoying. The server decides to send the time itself, bypassing my method of replacing the time. I'll see if there's another way to do the time.
Crashed just now, with /buildmode fully functioning, 40 secs after enabling it:
06.07.2013 12:25:40 System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в ..(Boolean bg, ) в ..(GameTime ) в Microsoft.Xna.Framework.Game.DrawFrame() в Microsoft.Xna.Framework.Game.Tick() в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) в Microsoft.Xna.Framework.GameHost.OnIdle() в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) в System.EventHandler.Invoke(Object sender, EventArgs e) в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) в System.Windows.Forms.Application.Run(Form mainForm) в Microsoft.Xna.Framework.WindowsGameHost.Run() в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) в Microsoft.Xna.Framework.Game.Run() в ..(String[] )
Does not make it day on TShock 4.0.5 You can see it trying though Tried recompiling, still does not work