Closed KynikossDragonn closed 3 years ago
It's latest version? Because I already fix it yesterday.
ср, 26 мая 2021 г., 00:21 KynikossDragonn @.***>:
I'm not sure how this happened but random pieces of terrain, and nearly every unit (especially the host stations) just show up completely unblended by the draw distance, it doesn't matter if newsky is on or off. Setting different blending modes also doesn't make a difference.
gfx.newsky = on [image: Screenshot_2021-05-25_12-14-49] https://user-images.githubusercontent.com/8813106/119540413-0b08e680-bd53-11eb-8bea-124657df59af.png
gfx.newsky = off [image: Screenshot_2021-05-25_12-15-36] https://user-images.githubusercontent.com/8813106/119540496-1d832000-bd53-11eb-8159-f36d348361d0.png
Here's what glxinfo says about my GPU: (Intel Iris Pro 580) glxinfo.txt.gz https://github.com/Marisa-Chan/UA_source/files/6541188/glxinfo.txt.gz
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Checked on latest version.
P.S. pull it, delete "obj" dir and rebuild it
Yeah, oddly enough when I was streaming the game this was before I pulled in the current commit and compiled, sorry about that...
I'm not sure how this happened but random pieces of terrain, and nearly every unit (especially the host stations) just show up completely unblended by the draw distance, it doesn't matter if newsky is on or off. Setting different blending modes also doesn't make a difference.
gfx.newsky = on
gfx.newsky = off
Here's what glxinfo says about my GPU: (Intel Iris Pro 580) glxinfo.txt.gz