Marisa-Chan / UA_source

Mod for UrbanAssault (Replace original game engine)
GNU General Public License v2.0
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Buildings and units do not seem to be affected/blended by distance fog anymore. #30

Closed KynikossDragonn closed 3 years ago

KynikossDragonn commented 3 years ago

I'm not sure how this happened but random pieces of terrain, and nearly every unit (especially the host stations) just show up completely unblended by the draw distance, it doesn't matter if newsky is on or off. Setting different blending modes also doesn't make a difference.

gfx.newsky = on Screenshot_2021-05-25_12-14-49

gfx.newsky = off Screenshot_2021-05-25_12-15-36

Here's what glxinfo says about my GPU: (Intel Iris Pro 580) glxinfo.txt.gz

Marisa-Chan commented 3 years ago

It's latest version? Because I already fix it yesterday.

ср, 26 мая 2021 г., 00:21 KynikossDragonn @.***>:

I'm not sure how this happened but random pieces of terrain, and nearly every unit (especially the host stations) just show up completely unblended by the draw distance, it doesn't matter if newsky is on or off. Setting different blending modes also doesn't make a difference.

gfx.newsky = on [image: Screenshot_2021-05-25_12-14-49] https://user-images.githubusercontent.com/8813106/119540413-0b08e680-bd53-11eb-8bea-124657df59af.png

gfx.newsky = off [image: Screenshot_2021-05-25_12-15-36] https://user-images.githubusercontent.com/8813106/119540496-1d832000-bd53-11eb-8159-f36d348361d0.png

Here's what glxinfo says about my GPU: (Intel Iris Pro 580) glxinfo.txt.gz https://github.com/Marisa-Chan/UA_source/files/6541188/glxinfo.txt.gz

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Marisa-Chan commented 3 years ago

image Checked on latest version.

P.S. pull it, delete "obj" dir and rebuild it

KynikossDragonn commented 3 years ago

Yeah, oddly enough when I was streaming the game this was before I pulled in the current commit and compiled, sorry about that...