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MarkPedoson
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Cerberus signature smash animation to match the hitbox
#20
MarkPedoson
opened
3 years ago
0
Look over attack animation finishes, smooth them so on
#19
MarkPedoson
opened
3 years ago
0
Cerberus signature ability
#18
MarkPedoson
closed
3 years ago
1
Player endurance system
#17
MarkPedoson
opened
3 years ago
1
Objects on the same depth or around depth 0 can become shaky
#16
MarkPedoson
closed
3 years ago
1
Code refacto for oPlayer and oWeapon
#15
MarkPedoson
closed
3 years ago
2
Lion respawn logic
#14
MarkPedoson
opened
3 years ago
0
Lion respawn animation
#13
MarkPedoson
opened
3 years ago
0
Rewrite depth ordering
#12
MarkPedoson
closed
3 years ago
1
Damage hitbox adjustements
#11
MarkPedoson
closed
3 years ago
1
Changing the collision of AI and player
#10
MarkPedoson
closed
3 years ago
1
Lion teleport animation
#9
MarkPedoson
closed
3 years ago
1
Lion death animation
#8
MarkPedoson
closed
3 years ago
2
Lion attack
#7
MarkPedoson
closed
3 years ago
1
Lion attack
#6
MarkPedoson
closed
3 years ago
1
Lion sleep animation
#5
MarkPedoson
closed
3 years ago
1
AI starts aggroing when it is damaged
#4
MarkPedoson
closed
3 years ago
1
AI runs around pEntity objects
#3
MarkPedoson
closed
3 years ago
1
AI stops chasing whenever player goes behind impassable terrain
#2
MarkPedoson
closed
3 years ago
1
AI doesn't aggro when there is impassable wall
#1
MarkPedoson
closed
3 years ago
1