Open DragonCoding-Reiko opened 2 years ago
Hello, I wanted to mention that the tool crunches Normal maps which in response creates weird pixelations on my avatar. My Normal maps only work when I choose "Compression: None" for them. (Avatar: Kobodal -> VRChat)
Unfortunately, this is the tradeoff made in Unity by using crunch compression. It's a tricky balance between quality and size+efficiency
Hello, I wanted to mention that the tool crunches Normal maps which in response creates weird pixelations on my avatar. My Normal maps only work when I choose "Compression: None" for them. (Avatar: Kobodal -> VRChat)