Closed Soreepeong closed 1 year ago
Note that the squash-rebasing has been a bit hastily done that there might be some changes that look random.
Nice! Looking at this now.
Edit: Honestly, I can't thank you enough for this patch. Animations have been a bugbear for me for far too long, and I really appreciate you taking the lead on this!
The glTF format is also natively available for import with other software, including Unreal Engine. I am looking forwards to seeing this integrated!
**
input path expansion has been implemented.
It finally works, at least for the game that I care.
Added
-gltf
for.gltf
and.bin
pair, and-glb
for.glb
single binary file.Prerequisite
Extract all
.wiiu.stream
files to game's root directory, so that duplicate paths cascade.Example:
Game root directory is
Z:\ROL\Sonic_Crytek
, and I'm trying to export result files intoZ:\ROL3D
.-glb -datadir Z:\ROL\Sonic_Crytek -out Z:\ROL3D "Z:\ROL\Sonic_Crytek\objects\characters\5_minibosses\metal_sonic\metal_sonic.chr"
Possible TODOs
Example result file
Check 5_minibosses.zip out at https://gltf-viewer.donmccurdy.com/ .