Markemp / Cryengine-Converter

A c# program to convert Crytek files to Collada (XML) format
https://www.heffaypresents.com/GitHub/
GNU General Public License v2.0
208 stars 53 forks source link

2.0 release: Switch to .glb files for default and other improvements #159

Open Markemp opened 1 year ago

Markemp commented 1 year ago

Is your feature request related to a problem? Please describe. To property support animations, we need to move away from Collada. The glTF format supports animations and is already working.

Describe the solution you'd like Switch the default export to be .glb, and make all other necessary changes to support this.

Additional context AC:

giniedp commented 11 months ago

@Markemp do you have an ETA on this? mid year, end year, next year? I'm converting new-world models to gltf format and this would improve my pipeline greatly. Eagerly await this feature. Let me know, if i can help in any way.

Markemp commented 11 months ago

I'm shooting to have this done by the end of July. Parts of it may be ready sooner, like updating the converter program. Tutorial videos may be at the end, which probably doesn't affect you as much. :)

giniedp commented 7 months ago

Hi, just wanted to check on the current status of this. Want that GLTF support so badly. Collada2gltf converter breaks the bones and makes them munusable. Maybe you kno another tool to convert to gltf in the mean time @Markemp? Anyways, thanks for your work.

Markemp commented 7 months ago

I'm still working on it. I've hit a roadblock (https://github.com/Markemp/Cryengine-Converter/discussions/158#discussioncomment-7058294) on getting the skinning to work. I want the 2.0 stuff done as badly as anyone, as I promised myself no Tears of the Kingdom until it's done. So the pressure is real. :)

Dizcordum commented 7 months ago

You've done an amazing amount and volume of work, be proud of that No pressure, you are a good man!