Open 0x795E69D8 opened 3 years ago
I believe it's a known issue since I've already provided a sample which outputs this exact error. Refer to the issue #20 , the second link in the OP.
The issue you mentioned seems to be about version 801 of ChunkCompiledBones for which support was added a while ago. What I'm having problems is Version 801 of ChunkCompiledPhysicalProxies which seems to be a different thing unless I have missed something here
Right, it looks like I forgot to elaborate. I mentioned it in another issue related to AA: #48
Ah yeah I did not see that before, I'm sorry for the duplicate then
@Kukami Actually I don't have any models with the 801 version of CompiledPhysicalProxies. Any idea where I can find one like the one from the initial post?
edit: Scratch that, got one from sunkhaskasis. Looking at it now.
Hello @Markemp has there been any news on this? I'm aware it's a two year old issue but I thought I would check in and ask.
hello @Markemp , I'm still having the same problem. It seems that the problem is caused by the recently created .chr file. Please let me know if there is any way to solve it.
There was an error rendering F:\archeageunpack\version2\game\objects\characters\dwarf\male\costume\dw_m_sk_flowerbunny001\dw_m_sk_flowerbunny001.chr
Version 801 of ChunkCompiledPhysicalProxies is not supported
at CgfConverter.CryEngineCore.Chunk.New[T](UInt32 version) at CgfConverter.CryEngineCore.Chunk.New(ChunkType chunkType, UInt32 version) at CgfConverter.CryEngineCore.Model.ReadChunks(BinaryReader reader) at CgfConverter.CryEngineCore.Model.Load(String fileName) at CgfConverter.CryEngine.ProcessCryengineFiles() at CgfConverterConsole.Program.Main(String[] args)
This should be fixed with the v1.6 release.
Some of the models seem to use a version 801 of ChunkCompiledPhysicalProxies which isn't supported yet. I found this to be the case on some of the base character models. Full error message is
If needed I can also supply model files to replicate that.