Open VatoXephan opened 9 months ago
MW5 is using Unreal, so you'd have to use a different tool to convert those parts. These tools only work for Cryengine games.
It looks like they changed how layers are working in 3.4 and newer. I'll have to update the importer to use the new methods.
The material message is due to some weirdness in the game models and how they handle materials. The materials are still importing properly for most of the parts, but you may have to do some manual cleanup on certain ones. It's an annoying issue with these models unfortunately.
Thank you for the update Markemp, I really appreciate the energy you put into this.
Transferred the issue to Cryengine Importer, since the layers are handled there.
Is this project still active?
Yup. I'm working on some cryengine converter updates right now. When those are done, this one will have to be updated to support those changes.
I was able to get the files to convert, and import into blender however unlike in the tutorial all assets where on layer 1. Not a huge deal but am I doing something wrong? I am also getting a error message unable to find material file on each line.
** Sample Model with the issue MWO![Capture](https://github.com/Markemp/Cryengine-Converter/assets/140324095/e6455c10-67cd-4997-a1c9-95d2080c6fb6)
Is there a similar process that could be used to import models from MW5 by chance?