MarkoDM / GodotInGameBuildingSystem

This project is a comprehensive starter kit designed for creating building simulation games(or just games with building mechanic) in Godot 4.
MIT License
36 stars 3 forks source link

Goddamn it, I wish this was in GDScript. May I ask why? If there is a reson for it being one and not the other. #1

Open BurntAussieTyre opened 6 months ago

MarkoDM commented 6 months ago

Hey, thanks :D Well, I have been working with C# for a long time. It was a natural choice. But I do plan to convert or rather make a GDScript version if there is enough interest.

BurntAussieTyre commented 6 months ago

Well my good sir, I am most certainly very interested! (for whatever that's worth)

I'm currently doing Godot 4 & Blender courses on Zenva and also parsing through teaching myself with the official & GDQuest Godot 4 demos, so as such GDScript is literally the only programing language I have any experience with.

C# isn't appealing to me because of the limited platform export options for 4.2. I also dislike the dependency on .NET and don't want to use VSCode (npp is the only txt editor for me).

I wanted to try and learn Godot-Rust, but the project is so archaic & obtuse. It's completely antithetical to using the Godot engine itself.

So GDScript is really the only option for me, plus I really like using the Script-IDE plugin.

Owyn commented 4 months ago

I wanted to try and learn Godot-Rust

and I wanted to use grow-graphics ( Go + Godot 4.2.2 ) to use GoLang

I agree that it'd nice if it was GDScript... there aren't much in-game building systems with save\load for 3D godot available in the open