MarkusBordihn / BOs-Easy-NPC-Epic-Fight

Easy NPC: Epic Fight Mod Integration
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model texture to collapse in SEUS and lab pbr shader modes,with COMS. #13

Open MechRW opened 5 months ago

MechRW commented 5 months ago

1.marking a humanioa npc,use playerskin or custom skin, (in this time,many players used Double_layer skin) 2.let your shader used seus mod or lab pbr 3.look this mess: 2024-05-28_16 59 10 This problem will not occur with the skin you provided. They should be a single layer of skin with only one layer. I guess the reason is that the epic battle renderer itself does not support double skins. 2024-05-28_17 01 25

I think, either we can support double skins as soon as possible, or use the Armor Workshop (I have to mention here that I used the Armor Workshop to make Enpc once before, and it was normal at the beginning, but after I restarted game, the Armor Workshop 's data disappears, and the NPC becomes bare again). Either I have to give up the gorgeous light effects provided by the shader, or I downgrade my art level and make a single-skinned EP NPC.

MechRW commented 5 months ago

and use this shader ,turn it to lab pbr mod or seus pbr mod

ComplementaryShaders_v4.6.zip

MechRW commented 5 months ago

i found a shader mix by my friend will use pbr lights and dont causing this problem IDK why. BUT I really wannna this mod can used Double_layer skin 。 The cause of this problem may not be related to skins, I took a look, and several of your default skins are also double-layered skins, but they are poorly drawn. Reading the skins of the characters that come with the mod directly will not cause any problems with the shaders, but when I directly take out the skins of the characters that come with the module and put them in the external folder, the same skins, custom skins will cause problems. It's weird. image

MechRW commented 5 months ago

this all optifine's wrong.sorry to disturb you

but i wanna oneday we can use armor workshop skin with this mod.