MarkusBordihn / BOs-Easy-NPC

Create easily NPC for your world or for your mod.
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[Bug] NPCs doesn't spawn. #247

Closed Passolarguio closed 1 month ago

Passolarguio commented 1 month ago

The NPCs doesn't spawn when I try to spawn them. They immediatly despawn after any try. I already tried altering the configurations of the world to try fixing but nothing worked. I also saw another bug of the same king with other person, and their problem had not been solved, so I'm trying as well.

And here's some lines of the debug.log that I found in order to someone see if the problem is there:

[09jul.2024 20:36:05.024] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] ? Enable debug for Easy NPC, please check debug.log for the full output. [09jul.2024 20:36:05.024] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] > Use '/easy_npc debug false' to disable the debug! [09jul.2024 20:36:11.121] [Render thread/INFO] [Easy NPC/]: Initialized SynchedEntityData for Humanoid['Humanoid'/2587, l='ClientLevel', x=0.00, y=0.00, z=0.00] (class de.markusbordihn.easynpc.entity.easynpc.npc.Humanoid) with {ATTACK_IS_AGGRESSIVE=<entity data: 16>, ATTACK_IS_CHARGING_CROSSBOW=<entity data: 17>, ATTRIBUTE_CAN_BE_LEASHED=<entity data: 19>, ATTRIBUTE_CAN_CLOSE_DOOR=<entity data: 21>, ATTRIBUTE_CAN_FLOAT=<entity data: 20>, ATTRIBUTE_CAN_OPEN_DOOR=<entity data: 22>, ATTRIBUTE_CAN_PASS_DOOR=<entity data: 23>, ATTRIBUTE_CAN_USE_NETHER_PORTAL=<entity data: 24>, ATTRIBUTE_DATA_LOADED=<entity data: 18>, ATTRIBUTE_FREEFALL=<entity data: 25>, ATTRIBUTE_IS_ATTACKABLE=<entity data: 26>, ATTRIBUTE_IS_PUSHABLE=<entity data: 27>, ATTRIBUTE_LIGHT_LEVEL=<entity data: 29>, ATTRIBUTE_PUSH_ENTITIES=<entity data: 28>, MODEL_ARMS_POSITION=<entity data: 57>, MODEL_ARMS_ROTATION=<entity data: 65>, MODEL_ARMS_SCALE=<entity data: 49>, MODEL_ARMS_VISIBLE=<entity data: 73>, MODEL_BODY_POSITION=<entity data: 56>, MODEL_BODY_ROTATION=<entity data: 64>, MODEL_BODY_SCALE=<entity data: 48>, MODEL_BODY_VISIBLE=<entity data: 72>, MODEL_BOOTS_VISIBLE=<entity data: 81>, MODEL_CHESTPLATE_VISIBLE=<entity data: 79>, MODEL_HEAD_POSITION=<entity data: 55>, MODEL_HEAD_ROTATION=<entity data: 63>, MODEL_HEAD_SCALE=<entity data: 47>, MODEL_HEAD_VISIBLE=<entity data: 71>, MODEL_HELMET_VISIBLE=<entity data: 78>, MODEL_LEFT_ARM_POSITION=<entity data: 58>, MODEL_LEFT_ARM_ROTATION=<entity data: 66>, MODEL_LEFT_ARM_SCALE=<entity data: 50>, MODEL_LEFT_ARM_VISIBLE=<entity data: 74>, MODEL_LEFT_LEG_POSITION=<entity data: 60>, MODEL_LEFT_LEG_ROTATION=<entity data: 68>, MODEL_LEFT_LEG_SCALE=<entity data: 52>, MODEL_LEFT_LEG_VISIBLE=<entity data: 76>, MODEL_LEGGINGS_VISIBLE=<entity data: 80>, MODEL_LOCK_ROTATION=<entity data: 62>, MODEL_POSE=<entity data: 46>, MODEL_RIGHT_ARM_POSITION=<entity data: 59>, MODEL_RIGHT_ARM_ROTATION=<entity data: 67>, MODEL_RIGHT_ARM_SCALE=<entity data: 51>, MODEL_RIGHT_ARM_VISIBLE=<entity data: 75>, MODEL_RIGHT_LEG_POSITION=<entity data: 61>, MODEL_RIGHT_LEG_ROTATION=<entity data: 69>, MODEL_RIGHT_LEG_SCALE=<entity data: 53>, MODEL_RIGHT_LEG_VISIBLE=<entity data: 77>, MODEL_ROOT_ROTATION=<entity data: 70>, MODEL_SMART_ANIMATIONS=<entity data: 54>, NAVIGATION_HOME_POSITION=<entity data: 30>, OWNER_UUID=<entity data: 31>, PROFESSION=<entity data: 32>, SCALE_X=<entity data: 82>, SCALE_Y=<entity data: 83>, SCALE_Z=<entity data: 84>, SKIN_NAME=<entity data: 34>, SKIN_TYPE=<entity data: 37>, SKIN_URL=<entity data: 35>, SKIN_UUID=<entity data: 36>, SOUND_DATA_SET=<entity data: 38>, TRADING_BASIC_MAX_USES=<entity data: 43>, TRADING_BASIC_REWARDED_XP=<entity data: 44>, TRADING_INVENTORY=<entity data: 39>, TRADING_MERCHANT_OFFERS=<entity data: 40>, TRADING_RESETS_EVERY_MIN=<entity data: 42>, TRADING_TYPE=<entity data: 41>, VARIANT=<entity data: 45>, RENDER_DATA=<entity data: 33>} [09jul.2024 20:36:11.121] [Render thread/INFO] [Easy NPC/]: Register default handler for Humanoid['Humanoid'/2587, l='ClientLevel', x=0.00, y=0.00, z=0.00] with variant STEVE ... [09jul.2024 20:36:11.650] [Render thread/INFO] [Easy NPC/]: Initialized SynchedEntityData for Humanoid['Humanoid'/2588, l='ClientLevel', x=0.00, y=0.00, z=0.00] (class de.markusbordihn.easynpc.entity.easynpc.npc.Humanoid) with {ATTACK_IS_AGGRESSIVE=<entity data: 16>, ATTACK_IS_CHARGING_CROSSBOW=<entity data: 17>, ATTRIBUTE_CAN_BE_LEASHED=<entity data: 19>, ATTRIBUTE_CAN_CLOSE_DOOR=<entity data: 21>, ATTRIBUTE_CAN_FLOAT=<entity data: 20>, ATTRIBUTE_CAN_OPEN_DOOR=<entity data: 22>, ATTRIBUTE_CAN_PASS_DOOR=<entity data: 23>, ATTRIBUTE_CAN_USE_NETHER_PORTAL=<entity data: 24>, ATTRIBUTE_DATA_LOADED=<entity data: 18>, ATTRIBUTE_FREEFALL=<entity data: 25>, ATTRIBUTE_IS_ATTACKABLE=<entity data: 26>, ATTRIBUTE_IS_PUSHABLE=<entity data: 27>, ATTRIBUTE_LIGHT_LEVEL=<entity data: 29>, ATTRIBUTE_PUSH_ENTITIES=<entity data: 28>, MODEL_ARMS_POSITION=<entity data: 57>, MODEL_ARMS_ROTATION=<entity data: 65>, MODEL_ARMS_SCALE=<entity data: 49>, MODEL_ARMS_VISIBLE=<entity data: 73>, MODEL_BODY_POSITION=<entity data: 56>, MODEL_BODY_ROTATION=<entity data: 64>, MODEL_BODY_SCALE=<entity data: 48>, MODEL_BODY_VISIBLE=<entity data: 72>, MODEL_BOOTS_VISIBLE=<entity data: 81>, MODEL_CHESTPLATE_VISIBLE=<entity data: 79>, MODEL_HEAD_POSITION=<entity data: 55>, MODEL_HEAD_ROTATION=<entity data: 63>, MODEL_HEAD_SCALE=<entity data: 47>, MODEL_HEAD_VISIBLE=<entity data: 71>, MODEL_HELMET_VISIBLE=<entity data: 78>, MODEL_LEFT_ARM_POSITION=<entity data: 58>, MODEL_LEFT_ARM_ROTATION=<entity data: 66>, MODEL_LEFT_ARM_SCALE=<entity data: 50>, MODEL_LEFT_ARM_VISIBLE=<entity data: 74>, MODEL_LEFT_LEG_POSITION=<entity data: 60>, MODEL_LEFT_LEG_ROTATION=<entity data: 68>, MODEL_LEFT_LEG_SCALE=<entity data: 52>, MODEL_LEFT_LEG_VISIBLE=<entity data: 76>, MODEL_LEGGINGS_VISIBLE=<entity data: 80>, MODEL_LOCK_ROTATION=<entity data: 62>, MODEL_POSE=<entity data: 46>, MODEL_RIGHT_ARM_POSITION=<entity data: 59>, MODEL_RIGHT_ARM_ROTATION=<entity data: 67>, MODEL_RIGHT_ARM_SCALE=<entity data: 51>, MODEL_RIGHT_ARM_VISIBLE=<entity data: 75>, MODEL_RIGHT_LEG_POSITION=<entity data: 61>, MODEL_RIGHT_LEG_ROTATION=<entity data: 69>, MODEL_RIGHT_LEG_SCALE=<entity data: 53>, MODEL_RIGHT_LEG_VISIBLE=<entity data: 77>, MODEL_ROOT_ROTATION=<entity data: 70>, MODEL_SMART_ANIMATIONS=<entity data: 54>, NAVIGATION_HOME_POSITION=<entity data: 30>, OWNER_UUID=<entity data: 31>, PROFESSION=<entity data: 32>, SCALE_X=<entity data: 82>, SCALE_Y=<entity data: 83>, SCALE_Z=<entity data: 84>, SKIN_NAME=<entity data: 34>, SKIN_TYPE=<entity data: 37>, SKIN_URL=<entity data: 35>, SKIN_UUID=<entity data: 36>, SOUND_DATA_SET=<entity data: 38>, TRADING_BASIC_MAX_USES=<entity data: 43>, TRADING_BASIC_REWARDED_XP=<entity data: 44>, TRADING_INVENTORY=<entity data: 39>, TRADING_MERCHANT_OFFERS=<entity data: 40>, TRADING_RESETS_EVERY_MIN=<entity data: 42>, TRADING_TYPE=<entity data: 41>, VARIANT=<entity data: 45>, RENDER_DATA=<entity data: 33>} [09jul.2024 20:36:11.650] [Render thread/INFO] [Easy NPC/]: Register default handler for Humanoid['Humanoid'/2588, l='ClientLevel', x=0.00, y=0.00, z=0.00] with variant STEVE ... [09jul.2024 20:36:12.202] [Render thread/INFO] [Easy NPC/]: Initialized SynchedEntityData for Humanoid['Humanoid'/2589, l='ClientLevel', x=0.00, y=0.00, z=0.00] (class de.markusbordihn.easynpc.entity.easynpc.npc.Humanoid) with {ATTACK_IS_AGGRESSIVE=<entity data: 16>, ATTACK_IS_CHARGING_CROSSBOW=<entity data: 17>, ATTRIBUTE_CAN_BE_LEASHED=<entity data: 19>, ATTRIBUTE_CAN_CLOSE_DOOR=<entity data: 21>, ATTRIBUTE_CAN_FLOAT=<entity data: 20>, ATTRIBUTE_CAN_OPEN_DOOR=<entity data: 22>, ATTRIBUTE_CAN_PASS_DOOR=<entity data: 23>, ATTRIBUTE_CAN_USE_NETHER_PORTAL=<entity data: 24>, ATTRIBUTE_DATA_LOADED=<entity data: 18>, ATTRIBUTE_FREEFALL=<entity data: 25>, ATTRIBUTE_IS_ATTACKABLE=<entity data: 26>, ATTRIBUTE_IS_PUSHABLE=<entity data: 27>, ATTRIBUTE_LIGHT_LEVEL=<entity data: 29>, ATTRIBUTE_PUSH_ENTITIES=<entity data: 28>, MODEL_ARMS_POSITION=<entity data: 57>, MODEL_ARMS_ROTATION=<entity data: 65>, MODEL_ARMS_SCALE=<entity data: 49>, MODEL_ARMS_VISIBLE=<entity data: 73>, MODEL_BODY_POSITION=<entity data: 56>, MODEL_BODY_ROTATION=<entity data: 64>, MODEL_BODY_SCALE=<entity data: 48>, MODEL_BODY_VISIBLE=<entity data: 72>, MODEL_BOOTS_VISIBLE=<entity data: 81>, MODEL_CHESTPLATE_VISIBLE=<entity data: 79>, MODEL_HEAD_POSITION=<entity data: 55>, MODEL_HEAD_ROTATION=<entity data: 63>, MODEL_HEAD_SCALE=<entity data: 47>, MODEL_HEAD_VISIBLE=<entity data: 71>, MODEL_HELMET_VISIBLE=<entity data: 78>, MODEL_LEFT_ARM_POSITION=<entity data: 58>, MODEL_LEFT_ARM_ROTATION=<entity data: 66>, MODEL_LEFT_ARM_SCALE=<entity data: 50>, MODEL_LEFT_ARM_VISIBLE=<entity data: 74>, MODEL_LEFT_LEG_POSITION=<entity data: 60>, MODEL_LEFT_LEG_ROTATION=<entity data: 68>, MODEL_LEFT_LEG_SCALE=<entity data: 52>, MODEL_LEFT_LEG_VISIBLE=<entity data: 76>, MODEL_LEGGINGS_VISIBLE=<entity data: 80>, MODEL_LOCK_ROTATION=<entity data: 62>, MODEL_POSE=<entity data: 46>, MODEL_RIGHT_ARM_POSITION=<entity data: 59>, MODEL_RIGHT_ARM_ROTATION=<entity data: 67>, MODEL_RIGHT_ARM_SCALE=<entity data: 51>, MODEL_RIGHT_ARM_VISIBLE=<entity data: 75>, MODEL_RIGHT_LEG_POSITION=<entity data: 61>, MODEL_RIGHT_LEG_ROTATION=<entity data: 69>, MODEL_RIGHT_LEG_SCALE=<entity data: 53>, MODEL_RIGHT_LEG_VISIBLE=<entity data: 77>, MODEL_ROOT_ROTATION=<entity data: 70>, MODEL_SMART_ANIMATIONS=<entity data: 54>, NAVIGATION_HOME_POSITION=<entity data: 30>, OWNER_UUID=<entity data: 31>, PROFESSION=<entity data: 32>, SCALE_X=<entity data: 82>, SCALE_Y=<entity data: 83>, SCALE_Z=<entity data: 84>, SKIN_NAME=<entity data: 34>, SKIN_TYPE=<entity data: 37>, SKIN_URL=<entity data: 35>, SKIN_UUID=<entity data: 36>, SOUND_DATA_SET=<entity data: 38>, TRADING_BASIC_MAX_USES=<entity data: 43>, TRADING_BASIC_REWARDED_XP=<entity data: 44>, TRADING_INVENTORY=<entity data: 39>, TRADING_MERCHANT_OFFERS=<entity data: 40>, TRADING_RESETS_EVERY_MIN=<entity data: 42>, TRADING_TYPE=<entity data: 41>, VARIANT=<entity data: 45>, RENDER_DATA=<entity data: 33>} [09jul.2024 20:36:12.203] [Render thread/INFO] [Easy NPC/]: Register default handler for Humanoid['Humanoid'/2589, l='ClientLevel', x=0.00, y=0.00, z=0.00] with variant STEVE ... [09jul.2024 20:41:32.070] [Render thread/INFO] [Easy NPC/]: Initialized SynchedEntityData for HumanoidSlim['Humanoid (slim)'/2669, l='ClientLevel', x=0.00, y=0.00, z=0.00] (class de.markusbordihn.easynpc.entity.easynpc.npc.HumanoidSlim) with {ATTACK_IS_AGGRESSIVE=<entity data: 16>, ATTACK_IS_CHARGING_CROSSBOW=<entity data: 17>, ATTRIBUTE_CAN_BE_LEASHED=<entity data: 19>, ATTRIBUTE_CAN_CLOSE_DOOR=<entity data: 21>, ATTRIBUTE_CAN_FLOAT=<entity data: 20>, ATTRIBUTE_CAN_OPEN_DOOR=<entity data: 22>, ATTRIBUTE_CAN_PASS_DOOR=<entity data: 23>, ATTRIBUTE_CAN_USE_NETHER_PORTAL=<entity data: 24>, ATTRIBUTE_DATA_LOADED=<entity data: 18>, ATTRIBUTE_FREEFALL=<entity data: 25>, ATTRIBUTE_IS_ATTACKABLE=<entity data: 26>, ATTRIBUTE_IS_PUSHABLE=<entity data: 27>, ATTRIBUTE_LIGHT_LEVEL=<entity data: 29>, ATTRIBUTE_PUSH_ENTITIES=<entity data: 28>, MODEL_ARMS_POSITION=<entity data: 57>, MODEL_ARMS_ROTATION=<entity data: 65>, MODEL_ARMS_SCALE=<entity data: 49>, MODEL_ARMS_VISIBLE=<entity data: 73>, MODEL_BODY_POSITION=<entity data: 56>, MODEL_BODY_ROTATION=<entity data: 64>, MODEL_BODY_SCALE=<entity data: 48>, MODEL_BODY_VISIBLE=<entity data: 72>, MODEL_BOOTS_VISIBLE=<entity data: 81>, MODEL_CHESTPLATE_VISIBLE=<entity data: 79>, MODEL_HEAD_POSITION=<entity data: 55>, MODEL_HEAD_ROTATION=<entity data: 63>, MODEL_HEAD_SCALE=<entity data: 47>, MODEL_HEAD_VISIBLE=<entity data: 71>, MODEL_HELMET_VISIBLE=<entity data: 78>, MODEL_LEFT_ARM_POSITION=<entity data: 58>, MODEL_LEFT_ARM_ROTATION=<entity data: 66>, MODEL_LEFT_ARM_SCALE=<entity data: 50>, MODEL_LEFT_ARM_VISIBLE=<entity data: 74>, MODEL_LEFT_LEG_POSITION=<entity data: 60>, MODEL_LEFT_LEG_ROTATION=<entity data: 68>, MODEL_LEFT_LEG_SCALE=<entity data: 52>, MODEL_LEFT_LEG_VISIBLE=<entity data: 76>, MODEL_LEGGINGS_VISIBLE=<entity data: 80>, MODEL_LOCK_ROTATION=<entity data: 62>, MODEL_POSE=<entity data: 46>, MODEL_RIGHT_ARM_POSITION=<entity data: 59>, MODEL_RIGHT_ARM_ROTATION=<entity data: 67>, MODEL_RIGHT_ARM_SCALE=<entity data: 51>, MODEL_RIGHT_ARM_VISIBLE=<entity data: 75>, MODEL_RIGHT_LEG_POSITION=<entity data: 61>, MODEL_RIGHT_LEG_ROTATION=<entity data: 69>, MODEL_RIGHT_LEG_SCALE=<entity data: 53>, MODEL_RIGHT_LEG_VISIBLE=<entity data: 77>, MODEL_ROOT_ROTATION=<entity data: 70>, MODEL_SMART_ANIMATIONS=<entity data: 54>, NAVIGATION_HOME_POSITION=<entity data: 30>, OWNER_UUID=<entity data: 31>, PROFESSION=<entity data: 32>, SCALE_X=<entity data: 82>, SCALE_Y=<entity data: 83>, SCALE_Z=<entity data: 84>, SKIN_NAME=<entity data: 34>, SKIN_TYPE=<entity data: 37>, SKIN_URL=<entity data: 35>, SKIN_UUID=<entity data: 36>, SOUND_DATA_SET=<entity data: 38>, TRADING_BASIC_MAX_USES=<entity data: 43>, TRADING_BASIC_REWARDED_XP=<entity data: 44>, TRADING_INVENTORY=<entity data: 39>, TRADING_MERCHANT_OFFERS=<entity data: 40>, TRADING_RESETS_EVERY_MIN=<entity data: 42>, TRADING_TYPE=<entity data: 41>, VARIANT=<entity data: 45>, RENDER_DATA=<entity data: 33>} [09jul.2024 20:41:32.071] [Render thread/INFO] [Easy NPC/]: Register default handler for HumanoidSlim['Humanoid (slim)'/2669, l='ClientLevel', x=0.00, y=0.00, z=0.00] with variant ALEX ... [09jul.2024 20:41:32.542] [Render thread/INFO] [Easy NPC/]: Initialized SynchedEntityData for HumanoidSlim['Humanoid (slim)'/2670, l='ClientLevel', x=0.00, y=0.00, z=0.00] (class de.markusbordihn.easynpc.entity.easynpc.npc.HumanoidSlim) with {ATTACK_IS_AGGRESSIVE=<entity data: 16>, ATTACK_IS_CHARGING_CROSSBOW=<entity data: 17>, ATTRIBUTE_CAN_BE_LEASHED=<entity data: 19>, ATTRIBUTE_CAN_CLOSE_DOOR=<entity data: 21>, ATTRIBUTE_CAN_FLOAT=<entity data: 20>, ATTRIBUTE_CAN_OPEN_DOOR=<entity data: 22>, ATTRIBUTE_CAN_PASS_DOOR=<entity data: 23>, ATTRIBUTE_CAN_USE_NETHER_PORTAL=<entity data: 24>, ATTRIBUTE_DATA_LOADED=<entity data: 18>, ATTRIBUTE_FREEFALL=<entity data: 25>, ATTRIBUTE_IS_ATTACKABLE=<entity data: 26>, ATTRIBUTE_IS_PUSHABLE=<entity data: 27>, ATTRIBUTE_LIGHT_LEVEL=<entity data: 29>, ATTRIBUTE_PUSH_ENTITIES=<entity data: 28>, MODEL_ARMS_POSITION=<entity data: 57>, MODEL_ARMS_ROTATION=<entity data: 65>, MODEL_ARMS_SCALE=<entity data: 49>, MODEL_ARMS_VISIBLE=<entity data: 73>, MODEL_BODY_POSITION=<entity data: 56>, MODEL_BODY_ROTATION=<entity data: 64>, MODEL_BODY_SCALE=<entity data: 48>, MODEL_BODY_VISIBLE=<entity data: 72>, MODEL_BOOTS_VISIBLE=<entity data: 81>, MODEL_CHESTPLATE_VISIBLE=<entity data: 79>, MODEL_HEAD_POSITION=<entity data: 55>, MODEL_HEAD_ROTATION=<entity data: 63>, MODEL_HEAD_SCALE=<entity data: 47>, MODEL_HEAD_VISIBLE=<entity data: 71>, MODEL_HELMET_VISIBLE=<entity data: 78>, MODEL_LEFT_ARM_POSITION=<entity data: 58>, MODEL_LEFT_ARM_ROTATION=<entity data: 66>, MODEL_LEFT_ARM_SCALE=<entity data: 50>, MODEL_LEFT_ARM_VISIBLE=<entity data: 74>, MODEL_LEFT_LEG_POSITION=<entity data: 60>, MODEL_LEFT_LEG_ROTATION=<entity data: 68>, MODEL_LEFT_LEG_SCALE=<entity data: 52>, MODEL_LEFT_LEG_VISIBLE=<entity data: 76>, MODEL_LEGGINGS_VISIBLE=<entity data: 80>, MODEL_LOCK_ROTATION=<entity data: 62>, MODEL_POSE=<entity data: 46>, MODEL_RIGHT_ARM_POSITION=<entity data: 59>, MODEL_RIGHT_ARM_ROTATION=<entity data: 67>, MODEL_RIGHT_ARM_SCALE=<entity data: 51>, MODEL_RIGHT_ARM_VISIBLE=<entity data: 75>, MODEL_RIGHT_LEG_POSITION=<entity data: 61>, MODEL_RIGHT_LEG_ROTATION=<entity data: 69>, MODEL_RIGHT_LEG_SCALE=<entity data: 53>, MODEL_RIGHT_LEG_VISIBLE=<entity data: 77>, MODEL_ROOT_ROTATION=<entity data: 70>, MODEL_SMART_ANIMATIONS=<entity data: 54>, NAVIGATION_HOME_POSITION=<entity data: 30>, OWNER_UUID=<entity data: 31>, PROFESSION=<entity data: 32>, SCALE_X=<entity data: 82>, SCALE_Y=<entity data: 83>, SCALE_Z=<entity data: 84>, SKIN_NAME=<entity data: 34>, SKIN_TYPE=<entity data: 37>, SKIN_URL=<entity data: 35>, SKIN_UUID=<entity data: 36>, SOUND_DATA_SET=<entity data: 38>, TRADING_BASIC_MAX_USES=<entity data: 43>, TRADING_BASIC_REWARDED_XP=<entity data: 44>, TRADING_INVENTORY=<entity data: 39>, TRADING_MERCHANT_OFFERS=<entity data: 40>, TRADING_RESETS_EVERY_MIN=<entity data: 42>, TRADING_TYPE=<entity data: 41>, VARIANT=<entity data: 45>, RENDER_DATA=<entity data: 33>} [09jul.2024 20:41:32.543] [Render thread/INFO] [Easy NPC/]: Register default handler for HumanoidSlim['Humanoid (slim)'/2670, l='ClientLevel', x=0.00, y=0.00, z=0.00] with variant ALEX ... [09jul.2024 20:41:33.198] [Render thread/INFO] [Easy NPC/]: Initialized SynchedEntityData for HumanoidSlim['Humanoid (slim)'/2671, l='ClientLevel', x=0.00, y=0.00, z=0.00] (class de.markusbordihn.easynpc.entity.easynpc.npc.HumanoidSlim) with {ATTACK_IS_AGGRESSIVE=<entity data: 16>, ATTACK_IS_CHARGING_CROSSBOW=<entity data: 17>, ATTRIBUTE_CAN_BE_LEASHED=<entity data: 19>, ATTRIBUTE_CAN_CLOSE_DOOR=<entity data: 21>, ATTRIBUTE_CAN_FLOAT=<entity data: 20>, ATTRIBUTE_CAN_OPEN_DOOR=<entity data: 22>, ATTRIBUTE_CAN_PASS_DOOR=<entity data: 23>, ATTRIBUTE_CAN_USE_NETHER_PORTAL=<entity data: 24>, ATTRIBUTE_DATA_LOADED=<entity data: 18>, ATTRIBUTE_FREEFALL=<entity data: 25>, ATTRIBUTE_IS_ATTACKABLE=<entity data: 26>, ATTRIBUTE_IS_PUSHABLE=<entity data: 27>, ATTRIBUTE_LIGHT_LEVEL=<entity data: 29>, ATTRIBUTE_PUSH_ENTITIES=<entity data: 28>, MODEL_ARMS_POSITION=<entity data: 57>, MODEL_ARMS_ROTATION=<entity data: 65>, MODEL_ARMS_SCALE=<entity data: 49>, MODEL_ARMS_VISIBLE=<entity data: 73>, MODEL_BODY_POSITION=<entity data: 56>, MODEL_BODY_ROTATION=<entity data: 64>, MODEL_BODY_SCALE=<entity data: 48>, MODEL_BODY_VISIBLE=<entity data: 72>, MODEL_BOOTS_VISIBLE=<entity data: 81>, MODEL_CHESTPLATE_VISIBLE=<entity data: 79>, MODEL_HEAD_POSITION=<entity data: 55>, MODEL_HEAD_ROTATION=<entity data: 63>, MODEL_HEAD_SCALE=<entity data: 47>, MODEL_HEAD_VISIBLE=<entity data: 71>, MODEL_HELMET_VISIBLE=<entity data: 78>, MODEL_LEFT_ARM_POSITION=<entity data: 58>, MODEL_LEFT_ARM_ROTATION=<entity data: 66>, MODEL_LEFT_ARM_SCALE=<entity data: 50>, MODEL_LEFT_ARM_VISIBLE=<entity data: 74>, MODEL_LEFT_LEG_POSITION=<entity data: 60>, MODEL_LEFT_LEG_ROTATION=<entity data: 68>, MODEL_LEFT_LEG_SCALE=<entity data: 52>, MODEL_LEFT_LEG_VISIBLE=<entity data: 76>, MODEL_LEGGINGS_VISIBLE=<entity data: 80>, MODEL_LOCK_ROTATION=<entity data: 62>, MODEL_POSE=<entity data: 46>, MODEL_RIGHT_ARM_POSITION=<entity data: 59>, MODEL_RIGHT_ARM_ROTATION=<entity data: 67>, MODEL_RIGHT_ARM_SCALE=<entity data: 51>, MODEL_RIGHT_ARM_VISIBLE=<entity data: 75>, MODEL_RIGHT_LEG_POSITION=<entity data: 61>, MODEL_RIGHT_LEG_ROTATION=<entity data: 69>, MODEL_RIGHT_LEG_SCALE=<entity data: 53>, MODEL_RIGHT_LEG_VISIBLE=<entity data: 77>, MODEL_ROOT_ROTATION=<entity data: 70>, MODEL_SMART_ANIMATIONS=<entity data: 54>, NAVIGATION_HOME_POSITION=<entity data: 30>, OWNER_UUID=<entity data: 31>, PROFESSION=<entity data: 32>, SCALE_X=<entity data: 82>, SCALE_Y=<entity data: 83>, SCALE_Z=<entity data: 84>, SKIN_NAME=<entity data: 34>, SKIN_TYPE=<entity data: 37>, SKIN_URL=<entity data: 35>, SKIN_UUID=<entity data: 36>, SOUND_DATA_SET=<entity data: 38>, TRADING_BASIC_MAX_USES=<entity data: 43>, TRADING_BASIC_REWARDED_XP=<entity data: 44>, TRADING_INVENTORY=<entity data: 39>, TRADING_MERCHANT_OFFERS=<entity data: 40>, TRADING_RESETS_EVERY_MIN=<entity data: 42>, TRADING_TYPE=<entity data: 41>, VARIANT=<entity data: 45>, RENDER_DATA=<entity data: 33>} [09jul.2024 20:41:33.198] [Render thread/INFO] [Easy NPC/]: Register default handler for HumanoidSlim['Humanoid (slim)'/2671, l='ClientLevel', x=0.00, y=0.00, z=0.00] with variant ALEX ... [09jul.2024 20:41:45.652] [Render thread/INFO] [Easy NPC/]: Initialized SynchedEntityData for Humanoid['Humanoid'/2675, l='ClientLevel', x=0.00, y=0.00, z=0.00] (class de.markusbordihn.easynpc.entity.easynpc.npc.Humanoid) with {ATTACK_IS_AGGRESSIVE=<entity data: 16>, ATTACK_IS_CHARGING_CROSSBOW=<entity data: 17>, ATTRIBUTE_CAN_BE_LEASHED=<entity data: 19>, ATTRIBUTE_CAN_CLOSE_DOOR=<entity data: 21>, ATTRIBUTE_CAN_FLOAT=<entity data: 20>, ATTRIBUTE_CAN_OPEN_DOOR=<entity data: 22>, ATTRIBUTE_CAN_PASS_DOOR=<entity data: 23>, ATTRIBUTE_CAN_USE_NETHER_PORTAL=<entity data: 24>, ATTRIBUTE_DATA_LOADED=<entity data: 18>, ATTRIBUTE_FREEFALL=<entity data: 25>, ATTRIBUTE_IS_ATTACKABLE=<entity data: 26>, ATTRIBUTE_IS_PUSHABLE=<entity data: 27>, ATTRIBUTE_LIGHT_LEVEL=<entity data: 29>, ATTRIBUTE_PUSH_ENTITIES=<entity data: 28>, MODEL_ARMS_POSITION=<entity data: 57>, MODEL_ARMS_ROTATION=<entity data: 65>, MODEL_ARMS_SCALE=<entity data: 49>, MODEL_ARMS_VISIBLE=<entity data: 73>, MODEL_BODY_POSITION=<entity data: 56>, MODEL_BODY_ROTATION=<entity data: 64>, MODEL_BODY_SCALE=<entity data: 48>, MODEL_BODY_VISIBLE=<entity data: 72>, MODEL_BOOTS_VISIBLE=<entity data: 81>, MODEL_CHESTPLATE_VISIBLE=<entity data: 79>, MODEL_HEAD_POSITION=<entity data: 55>, MODEL_HEAD_ROTATION=<entity data: 63>, MODEL_HEAD_SCALE=<entity data: 47>, MODEL_HEAD_VISIBLE=<entity data: 71>, MODEL_HELMET_VISIBLE=<entity data: 78>, MODEL_LEFT_ARM_POSITION=<entity data: 58>, MODEL_LEFT_ARM_ROTATION=<entity data: 66>, MODEL_LEFT_ARM_SCALE=<entity data: 50>, MODEL_LEFT_ARM_VISIBLE=<entity data: 74>, MODEL_LEFT_LEG_POSITION=<entity data: 60>, MODEL_LEFT_LEG_ROTATION=<entity data: 68>, MODEL_LEFT_LEG_SCALE=<entity data: 52>, MODEL_LEFT_LEG_VISIBLE=<entity data: 76>, MODEL_LEGGINGS_VISIBLE=<entity data: 80>, MODEL_LOCK_ROTATION=<entity data: 62>, MODEL_POSE=<entity data: 46>, MODEL_RIGHT_ARM_POSITION=<entity data: 59>, MODEL_RIGHT_ARM_ROTATION=<entity data: 67>, MODEL_RIGHT_ARM_SCALE=<entity data: 51>, MODEL_RIGHT_ARM_VISIBLE=<entity data: 75>, MODEL_RIGHT_LEG_POSITION=<entity data: 61>, MODEL_RIGHT_LEG_ROTATION=<entity data: 69>, MODEL_RIGHT_LEG_SCALE=<entity data: 53>, MODEL_RIGHT_LEG_VISIBLE=<entity data: 77>, MODEL_ROOT_ROTATION=<entity data: 70>, MODEL_SMART_ANIMATIONS=<entity data: 54>, NAVIGATION_HOME_POSITION=<entity data: 30>, OWNER_UUID=<entity data: 31>, PROFESSION=<entity data: 32>, SCALE_X=<entity data: 82>, SCALE_Y=<entity data: 83>, SCALE_Z=<entity data: 84>, SKIN_NAME=<entity data: 34>, SKIN_TYPE=<entity data: 37>, SKIN_URL=<entity data: 35>, SKIN_UUID=<entity data: 36>, SOUND_DATA_SET=<entity data: 38>, TRADING_BASIC_MAX_USES=<entity data: 43>, TRADING_BASIC_REWARDED_XP=<entity data: 44>, TRADING_INVENTORY=<entity data: 39>, TRADING_MERCHANT_OFFERS=<entity data: 40>, TRADING_RESETS_EVERY_MIN=<entity data: 42>, TRADING_TYPE=<entity data: 41>, VARIANT=<entity data: 45>, RENDER_DATA=<entity data: 33>} [09jul.2024 20:41:45.652] [Render thread/INFO] [Easy NPC/]: Register default handler for Humanoid['Humanoid'/2675, l='ClientLevel', x=0.00, y=0.00, z=0.00] with variant STEVE ... [09jul.2024 20:41:46.597] [Render thread/INFO] [Easy NPC/]: Initialized SynchedEntityData for HumanoidSlim['Humanoid (slim)'/2677, l='ClientLevel', x=0.00, y=0.00, z=0.00] (class de.markusbordihn.easynpc.entity.easynpc.npc.HumanoidSlim) with {ATTACK_IS_AGGRESSIVE=<entity data: 16>, ATTACK_IS_CHARGING_CROSSBOW=<entity data: 17>, ATTRIBUTE_CAN_BE_LEASHED=<entity data: 19>, ATTRIBUTE_CAN_CLOSE_DOOR=<entity data: 21>, ATTRIBUTE_CAN_FLOAT=<entity data: 20>, ATTRIBUTE_CAN_OPEN_DOOR=<entity data: 22>, ATTRIBUTE_CAN_PASS_DOOR=<entity data: 23>, ATTRIBUTE_CAN_USE_NETHER_PORTAL=<entity data: 24>, ATTRIBUTE_DATA_LOADED=<entity data: 18>, ATTRIBUTE_FREEFALL=<entity data: 25>, ATTRIBUTE_IS_ATTACKABLE=<entity data: 26>, ATTRIBUTE_IS_PUSHABLE=<entity data: 27>, ATTRIBUTE_LIGHT_LEVEL=<entity data: 29>, ATTRIBUTE_PUSH_ENTITIES=<entity data: 28>, MODEL_ARMS_POSITION=<entity data: 57>, MODEL_ARMS_ROTATION=<entity data: 65>, MODEL_ARMS_SCALE=<entity data: 49>, MODEL_ARMS_VISIBLE=<entity data: 73>, MODEL_BODY_POSITION=<entity data: 56>, MODEL_BODY_ROTATION=<entity data: 64>, MODEL_BODY_SCALE=<entity data: 48>, MODEL_BODY_VISIBLE=<entity data: 72>, MODEL_BOOTS_VISIBLE=<entity data: 81>, MODEL_CHESTPLATE_VISIBLE=<entity data: 79>, MODEL_HEAD_POSITION=<entity data: 55>, MODEL_HEAD_ROTATION=<entity data: 63>, MODEL_HEAD_SCALE=<entity data: 47>, MODEL_HEAD_VISIBLE=<entity data: 71>, MODEL_HELMET_VISIBLE=<entity data: 78>, MODEL_LEFT_ARM_POSITION=<entity data: 58>, MODEL_LEFT_ARM_ROTATION=<entity data: 66>, MODEL_LEFT_ARM_SCALE=<entity data: 50>, MODEL_LEFT_ARM_VISIBLE=<entity data: 74>, MODEL_LEFT_LEG_POSITION=<entity data: 60>, MODEL_LEFT_LEG_ROTATION=<entity data: 68>, MODEL_LEFT_LEG_SCALE=<entity data: 52>, MODEL_LEFT_LEG_VISIBLE=<entity data: 76>, MODEL_LEGGINGS_VISIBLE=<entity data: 80>, MODEL_LOCK_ROTATION=<entity data: 62>, MODEL_POSE=<entity data: 46>, MODEL_RIGHT_ARM_POSITION=<entity data: 59>, MODEL_RIGHT_ARM_ROTATION=<entity data: 67>, MODEL_RIGHT_ARM_SCALE=<entity data: 51>, MODEL_RIGHT_ARM_VISIBLE=<entity data: 75>, MODEL_RIGHT_LEG_POSITION=<entity data: 61>, MODEL_RIGHT_LEG_ROTATION=<entity data: 69>, MODEL_RIGHT_LEG_SCALE=<entity data: 53>, MODEL_RIGHT_LEG_VISIBLE=<entity data: 77>, MODEL_ROOT_ROTATION=<entity data: 70>, MODEL_SMART_ANIMATIONS=<entity data: 54>, NAVIGATION_HOME_POSITION=<entity data: 30>, OWNER_UUID=<entity data: 31>, PROFESSION=<entity data: 32>, SCALE_X=<entity data: 82>, SCALE_Y=<entity data: 83>, SCALE_Z=<entity data: 84>, SKIN_NAME=<entity data: 34>, SKIN_TYPE=<entity data: 37>, SKIN_URL=<entity data: 35>, SKIN_UUID=<entity data: 36>, SOUND_DATA_SET=<entity data: 38>, TRADING_BASIC_MAX_USES=<entity data: 43>, TRADING_BASIC_REWARDED_XP=<entity data: 44>, TRADING_INVENTORY=<entity data: 39>, TRADING_MERCHANT_OFFERS=<entity data: 40>, TRADING_RESETS_EVERY_MIN=<entity data: 42>, TRADING_TYPE=<entity data: 41>, VARIANT=<entity data: 45>, RENDER_DATA=<entity data: 33>}

MarkusBordihn commented 1 month ago

Thank you for reporting this issue! To help me better understand and address the problem, I need some additional information from you.

🔍 Please enable the debug mode by running /easy_npc debug true and provide the detailed information found in the logs. For more information, please refer to the debugging guide.

Additionally, use the issue template as thoroughly as possible to make it easier for me to reproduce and fix the error.

⚠️ Note: Issues with insufficient information may be deprioritized, and stale issues will be closed.

Thank you for your cooperation! 🙏