Closed mewnn closed 3 months ago
Oh, good catch! I need to add proper documentation for this feature with some examples.
I'm already using it extensively. The idea is that instead of putting all the text directly into the NPC, you reference the ID in the translation file. This allows you to edit a single text file with the dialog texts and supports multiple languages.
If this sounds helpful to you, I'm happy to finalize it and include proper documentation in the next update.
It definitely needs proper documentation! Sounds like a lot of possibilities. Will there be any other fields translatable? Like button names or NPC names/ interactions, would be a cool feature
What is up with the "Translate" button in Edit Dialog Text? Is it a feature yet?