MarkusBordihn / BOs-Easy-NPC

Create easily NPC for your world or for your mod.
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[Crash Report] Rendering distance #308

Closed Okinakuso closed 1 month ago

Okinakuso commented 1 month ago

πŸ’‘ Check the Bug Tracker and Crash Tracker before reporting a new crash. There you can find a lot of useful information and solutions for common problems.

Note: Please make sure to fill out the following template to the best of your ability. This will help us diagnose and resolve the issue faster. Without the necessary logs, there might not be much we can do to help.

Minecraft and Mod version 🐞 Forge 1.20.1:47.3.5 EasyNpc : Version: 5.5.6

Description of the crash πŸ’₯ When a player come on a bridge i've builded with npc on it, he crash

Steps to reproduce the crash βš™οΈ

1.Connecting to the server and loading chunks around

  1. chunks load NPC and crashed with an error

Expected behavior before the crash βœ”οΈ The player must basically go over the bridge and contunie on his way but the NPCs make her crash

Logs πŸ“ To speed up the diagnosis, please provide the following files if possible:

[- logs/debug.log

These logs contain essential details that will help me identify the problem and offer more accurate assistance. You can upload the logs to https://gist.github.com/ or https://mclo.gs/ and share the link here.]

(https://gist.github.com/Okinakuso/0721c6e9df931c6432926f3715869d37)

Additional context πŸ“‹ Add any other context or information about the crash here.

MarkusBordihn commented 1 month ago

Thank you for the report and the detailed information. According to the logs, it seems the NPC is attempting to load a skin file without the correct file extension, such as "npcskin" instead of "npcskin.png".

Could you please provide the filename of the skin assigned to this NPC that is causing the issue?

To resolve the problem, try removing the problematic skin file from your skin folder or renaming it with the correct file extension.

I'll also implement a safety check to prevent issues caused by incorrect file names in the future.