Whenever the chunk is unloaded and then loaded again (either by going too far and coming back or leaving and starting the game again), the NPCs will always face random directions unless they have a "look at" objective. This happens even if the rotation is locked, and is often a real trouble when trying to build cinematics.
Whenever the chunk is unloaded and then loaded again (either by going too far and coming back or leaving and starting the game again), the NPCs will always face random directions unless they have a "look at" objective. This happens even if the rotation is locked, and is often a real trouble when trying to build cinematics.