Is your feature request related to a problem? Please describe.
NPCs with any objectives of "attacking" have no way of returning to their original position.
Describe the solution you'd like
Add a new objective "Always return to original position" where the NPC will return to its original position after completing its "attack objectives".
My usecase for this objective is to make simple guards, so that they hold a position, but attack and pursue any monster coming close to their position. Without a way to "return to their original position", they end up always straying very far from their guarding duty (which defeats the purpose of guarding say a door).
Describe alternatives you've considered
I do not know of any way to implement this behavior with commands.
Is your feature request related to a problem? Please describe. NPCs with any objectives of "attacking" have no way of returning to their original position.
Describe the solution you'd like Add a new objective "Always return to original position" where the NPC will return to its original position after completing its "attack objectives".
My usecase for this objective is to make simple guards, so that they hold a position, but attack and pursue any monster coming close to their position. Without a way to "return to their original position", they end up always straying very far from their guarding duty (which defeats the purpose of guarding say a door).
Describe alternatives you've considered I do not know of any way to implement this behavior with commands.