I often switch back and forth between many resourcepacks depending on what kind of minecraft server I am playing on; I run my game on Forge 1.19.2 with rubidium, a mod that is basically a fork of iris shaders in forge.
I use the mod called 'Entity Model Features' and 'Entity Texture Features' to run the resource pack 'Fresh Animations', which initially required optifine; EMF and ETF are the forge mods that lets me use Rubidium instead of Optifine, whilst still having access to the features optifine offers in order to use the Fresh Animations.
The resourcepack and the 2 mods (EMF and ETF) works like a charm, only that the pose of the specific entities doesn't seem to render properly when the resourcepack is enabled.
here, I've put a screenshot of what I am talking about - the villager's legs are stuck inside the block with the resourcepack enabled.
when I remove it, you can see it works normally.
my question is whether if this is even possible for you to make it compatible to begin with; which I highly doubt since this is more of a resourcepack side than mod side if I understand this correctly.
I often switch back and forth between many resourcepacks depending on what kind of minecraft server I am playing on; I run my game on Forge 1.19.2 with rubidium, a mod that is basically a fork of iris shaders in forge.
I use the mod called 'Entity Model Features' and 'Entity Texture Features' to run the resource pack 'Fresh Animations', which initially required optifine; EMF and ETF are the forge mods that lets me use Rubidium instead of Optifine, whilst still having access to the features optifine offers in order to use the Fresh Animations.
The resourcepack and the 2 mods (EMF and ETF) works like a charm, only that the pose of the specific entities doesn't seem to render properly when the resourcepack is enabled.
here, I've put a screenshot of what I am talking about - the villager's legs are stuck inside the block with the resourcepack enabled. when I remove it, you can see it works normally.
my question is whether if this is even possible for you to make it compatible to begin with; which I highly doubt since this is more of a resourcepack side than mod side if I understand this correctly.