Open MarkusNemesis opened 8 years ago
Capture points to be class Land_BagBunker_Large_F Camps to be class Land_BagBunker_Tower_F MG Nests to be class Land_BagBunker_Small_F + an MG static
minimum requirements for town init should simply be town value and size. Camps, capture points and MG nests can be done in the future.
Towns are to be initialised dynamically, independent of which map the mission is being played on.
Towns will be fetched using the NearestLocations function.
Camps are to be dynamically spawned on the outskirts of the town, as well as MG nests (Collage objects?) facing out of the town
Town values will be dependent on the 'size' of the town, dictated by the number of objects with the class 'house' within a 50-100m radius of the town's location name. Values range between 20-120.
Capture points in the town centre, either spawned on the road or an empty area near the centre.
Camps to spawn on the outskirts of towns, next to a road.