Marlamin / WoWFormatTest

Several applications that I use to interact with various file formats WoW uses
https://wow.tools
MIT License
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Scale of exported .obj maps? #41

Closed Lombra closed 7 years ago

Lombra commented 7 years ago

Let me first say that I know practically nothing about modeling and mapping, so this might not make any sense.

I've exported a few different maps to use in Valve's Source/Hammer editor, but they are very small when imported, compared to the player model provided by Hammer. Obviously I realise that WoW and Hammer might be using completely different units or scale or whatever. I also think .obj is unitless or something? A character exported from WoW Model Viewer seemed to be of similar scale to that of Hammer. (coincidence?)

What I'm wondering is whether there are any numbers I can use to determine how much I need to scale up the maps exported using this tool? Or would that be impossible to say without knowing how Hammer works? (or even still impossible then?)

Thanks

Marlamin commented 7 years ago

I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.

AlastorStrixEfuartus commented 7 years ago

One ADT should have1000 yards square according to cordinate system that is implementet in WoW

On 20 May 2017 at 18:35, Martin Benjamins notifications@github.com wrote:

I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.

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Marlamin commented 7 years ago

You mean the yards stuff mentioned here, right?

https://wowdev.wiki/ADT/v18

On Sun, May 21, 2017 at 8:33 PM AlastorStrixEfuartus < notifications@github.com> wrote:

One ADT should have1000 yards square according to cordinate system that is implementet in WoW

On 20 May 2017 at 18:35, Martin Benjamins notifications@github.com wrote:

I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub < https://github.com/Marlamin/WoWFormatTest/issues/41#issuecomment-302884008 , or mute the thread < https://github.com/notifications/unsubscribe-auth/ANPy5ibchO-tD-nOSHqRBiGDs9d-Air1ks5r7xZCgaJpZM4NhSSP

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AlastorStrixEfuartus commented 7 years ago

Whoops :D my mystake so WoWDev wiki says " total width and height of the map will be 34133.33312 yards" i wasnt working with mapping for 3 years :D

On 21 May 2017 at 20:36, Martin Benjamins notifications@github.com wrote:

You mean the yards stuff mentioned here, right?

https://wowdev.wiki/ADT/v18

On Sun, May 21, 2017 at 8:33 PM AlastorStrixEfuartus < notifications@github.com> wrote:

One ADT should have1000 yards square according to cordinate system that is implementet in WoW

On 20 May 2017 at 18:35, Martin Benjamins notifications@github.com wrote:

I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub < https://github.com/Marlamin/WoWFormatTest/issues/41# issuecomment-302884008 , or mute the thread < https://github.com/notifications/unsubscribe-auth/ANPy5ibchO-tD- nOSHqRBiGDs9d-Air1ks5r7xZCgaJpZM4NhSSP

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Marlamin commented 7 years ago

Yeah, so each tile is 533.3333 by 533.3333 "yards".

On Sun, May 21, 2017 at 9:35 PM AlastorStrixEfuartus < notifications@github.com> wrote:

Whoops :D my mystake so WoWDev wiki says " total width and height of the map will be 34133.33312 yards" i wasnt working with mapping for 3 years :D

On 21 May 2017 at 20:36, Martin Benjamins notifications@github.com wrote:

You mean the yards stuff mentioned here, right?

https://wowdev.wiki/ADT/v18

On Sun, May 21, 2017 at 8:33 PM AlastorStrixEfuartus < notifications@github.com> wrote:

One ADT should have1000 yards square according to cordinate system that is implementet in WoW

On 20 May 2017 at 18:35, Martin Benjamins notifications@github.com wrote:

I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub < https://github.com/Marlamin/WoWFormatTest/issues/41# issuecomment-302884008 , or mute the thread < https://github.com/notifications/unsubscribe-auth/ANPy5ibchO-tD- nOSHqRBiGDs9d-Air1ks5r7xZCgaJpZM4NhSSP

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