Closed Lombra closed 7 years ago
I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.
One ADT should have1000 yards square according to cordinate system that is implementet in WoW
On 20 May 2017 at 18:35, Martin Benjamins notifications@github.com wrote:
I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.
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You mean the yards stuff mentioned here, right?
On Sun, May 21, 2017 at 8:33 PM AlastorStrixEfuartus < notifications@github.com> wrote:
One ADT should have1000 yards square according to cordinate system that is implementet in WoW
On 20 May 2017 at 18:35, Martin Benjamins notifications@github.com wrote:
I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.
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Whoops :D my mystake so WoWDev wiki says " total width and height of the map will be 34133.33312 yards" i wasnt working with mapping for 3 years :D
On 21 May 2017 at 20:36, Martin Benjamins notifications@github.com wrote:
You mean the yards stuff mentioned here, right?
On Sun, May 21, 2017 at 8:33 PM AlastorStrixEfuartus < notifications@github.com> wrote:
One ADT should have1000 yards square according to cordinate system that is implementet in WoW
On 20 May 2017 at 18:35, Martin Benjamins notifications@github.com wrote:
I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.
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Yeah, so each tile is 533.3333 by 533.3333 "yards".
On Sun, May 21, 2017 at 9:35 PM AlastorStrixEfuartus < notifications@github.com> wrote:
Whoops :D my mystake so WoWDev wiki says " total width and height of the map will be 34133.33312 yards" i wasnt working with mapping for 3 years :D
On 21 May 2017 at 20:36, Martin Benjamins notifications@github.com wrote:
You mean the yards stuff mentioned here, right?
On Sun, May 21, 2017 at 8:33 PM AlastorStrixEfuartus < notifications@github.com> wrote:
One ADT should have1000 yards square according to cordinate system that is implementet in WoW
On 20 May 2017 at 18:35, Martin Benjamins notifications@github.com wrote:
I'm actually not sure either. The objs exported from the exporter will be the same scale as they are in-game. What scale this is exactly I'm not sure. Sorry.
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Let me first say that I know practically nothing about modeling and mapping, so this might not make any sense.
I've exported a few different maps to use in Valve's Source/Hammer editor, but they are very small when imported, compared to the player model provided by Hammer. Obviously I realise that WoW and Hammer might be using completely different units or scale or whatever. I also think .obj is unitless or something? A character exported from WoW Model Viewer seemed to be of similar scale to that of Hammer. (coincidence?)
What I'm wondering is whether there are any numbers I can use to determine how much I need to scale up the maps exported using this tool? Or would that be impossible to say without knowing how Hammer works? (or even still impossible then?)
Thanks