Closed MESlammer closed 3 years ago
Thanks for the report! Please test #22381 to see if it fixes the issue.
@thinkyhead Sure!
Since most of the language fonts are empty I assumed that the langdata_xx.h
files are simply providing the additional characters needed to augment the standard Western font, and not a complete font. I had hoped they could all be installed at the start, but it appears that the call to uxg_SetUtf8Fonts
does a clear of the font data before installing the additional characters. So, I will simply adjust set_language
to call uxg_SetUtf8Fonts
on the fly.
Ok, I have made the change, so theoretically it should now work!
Okay, looks like it's working now. All fonts load correctly.
Thanks, it works here too, and I have also changed the LANGUAGE
string for zh_CN
to English so it can always be drawn.
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
Did you test the latest
bugfix-2.0.x
code?Yes, and the problem still exists.
Bug Description
You can specify additional languages for Marlin UI, with
LCD_LANGUAGE_2, LCD_LANGUAGE_3, LCD_LANGUAGE_4, LCD_LANGUAGE_5
. However, fonts for these languages are not uploaded to controller, so if you will change language in menu, text on display will be broken, unless it uses font ofLCD_LANGUAGE
Bug was found on DOGLCD displays, i have no hardware to test it on TFT_COLOR_UI or TOUCH_UI_FTDI_EVE.Bug Timeline
First found in 2.0.9.1
Expected behavior
Readable text on display in different languages
Actual behavior
Random symbols instead of text
Steps to Reproduce
Version of Marlin Firmware
bugfix-2.0.x
Printer model
BLV mgn Cube (unrelevant)
Electronics
Arduino DUE, RuRAMPS v.1.3, SSD1309 DIY controller
Add-ons
No response
Your Slicer
No response
Host Software
No response
Additional information & file uploads
configurations.zip