Closed MartensCedric closed 4 years ago
Render the scene with tiled texture on the ground mesh, box texture on the alphabet and shiny metal finish (color of your choice) for the digit (set key ‘X’ for toggling texture on/off).
@MartensCedric Now the lightAffected Texture is unused. Is it okay?
TODO: Refactor the texture binding
Render the scene with tiled texture on the ground mesh, box texture on the alphabet and shiny metal finish (color of your choice) for the digit (set key ‘X’ for toggling texture on/off).