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MartensCedric
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COMP371-Project
Git Repository for the project
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Rotation is not about the origin
#52
laemtl
closed
4 years ago
1
Grid fix
#51
laemtl
closed
4 years ago
0
Fix #47
#50
laemtl
closed
4 years ago
1
Home button 44
#49
PeterGhimself
closed
4 years ago
0
[#3] Add T5 model
#48
PeterGhimself
closed
4 years ago
0
Camera tilting + panning
#47
MartensCedric
closed
4 years ago
0
Refactor the grid
#46
laemtl
closed
4 years ago
0
I3 model
#45
mansour365
closed
4 years ago
0
Home button
#44
MartensCedric
closed
4 years ago
0
Update keyboard input
#43
MartensCedric
closed
4 years ago
0
Grid rotation
#42
laemtl
closed
4 years ago
1
World orientation
#41
laemtl
closed
4 years ago
0
E5-model positionned in Center
#40
laemtl
closed
4 years ago
0
added missing includes
#39
mansour365
closed
4 years ago
0
Correct the unit cube coordinates
#38
laemtl
closed
4 years ago
0
Discrete Rotation, Fix UnitCube and Point size
#37
laemtl
closed
4 years ago
0
Make point mode more visible
#36
laemtl
closed
4 years ago
0
Activate the double buffering support
#35
laemtl
closed
4 years ago
2
Transform the unit cube triangles into a Mesh
#34
laemtl
closed
4 years ago
1
UnitCubeModel class and E Model
#33
laemtl
closed
4 years ago
0
Model orientation 15
#32
PeterGhimself
closed
4 years ago
1
Translate scale camera
#31
laemtl
closed
4 years ago
0
Added Cube
#30
MartensCedric
closed
4 years ago
1
True hierarchy
#29
MartensCedric
closed
4 years ago
0
added models for letter i and number 3
#28
mansour365
closed
4 years ago
0
[Models] Letter E and digit 5
#27
laemtl
closed
4 years ago
4
Windows hotfix includes
#26
PeterGhimself
closed
4 years ago
1
Added SimpleModel class
#25
MartensCedric
closed
4 years ago
0
[Models] E letter
#24
laemtl
closed
4 years ago
1
The grid should be drawn on the XZ plane
#23
MartensCedric
closed
4 years ago
2
Code Refactoring
#22
laemtl
closed
4 years ago
0
Load model from file
#21
MartensCedric
closed
4 years ago
0
Model 8. This should help you create your own model.
#20
MartensCedric
closed
4 years ago
2
[Input] Zoum in/out
#19
laemtl
closed
4 years ago
1
[Input] Tilt camera
#18
laemtl
closed
4 years ago
0
[Input] Rendering mode
#17
laemtl
closed
4 years ago
1
[Input] World orientation
#16
laemtl
closed
4 years ago
0
[Input] Model rotation
#15
laemtl
closed
4 years ago
0
[Input] Model position
#14
laemtl
closed
4 years ago
0
[Input] Scale up/down
#13
laemtl
closed
4 years ago
0
Set up hierarchical modeling
#12
MartensCedric
closed
4 years ago
2
Added shader loading
#11
MartensCedric
closed
4 years ago
0
Added Axes
#10
MartensCedric
closed
4 years ago
0
Skeleton
#9
mansour365
closed
4 years ago
0
File loaded shaders
#8
MartensCedric
closed
4 years ago
0
Comment Code
#7
MartensCedric
closed
4 years ago
1
Input Handling
#6
MartensCedric
closed
4 years ago
2
Place a virtual camera with the world space origin as the point of focus.
#5
MartensCedric
closed
4 years ago
1
Four models are to be placed in the four corners of the grid, and the fifth model is initially positioned at the center of the grid facing along X axis.
#4
MartensCedric
closed
4 years ago
0
Create an alphabet and a digit model as described earlier and like the one depicted in the figure by suitably transforming a unit cube. There must be one model by each of the team members based on their name and student ID.
#3
MartensCedric
closed
4 years ago
0
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