We have a OR b. There are a small number of situations where a ELSE b would be useful. This says that you must do a unless you absolutely cannot, in which case you must do b.
For example the recent rule change for the prelude turn makes it something like PlayCard<Class<PreludeCard>> ELSE (15, -PreludeCard)
Note that you still get to choose when to execute the a ELSE b task, so you could affect whether a is possible or not that way.
We have
a OR b
. There are a small number of situations wherea ELSE b
would be useful. This says that you must doa
unless you absolutely cannot, in which case you must dob
.For example the recent rule change for the prelude turn makes it something like
PlayCard<Class<PreludeCard>> ELSE (15, -PreludeCard)
Note that you still get to choose when to execute the
a ELSE b
task, so you could affect whethera
is possible or not that way.