MartinNikolov / andors-trail

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Suggestion: Parties... #135

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
If I am throwing too much stuff out in here, just let me know...

Some of my favorite console RPGs allow for mutliple character parties in which 
you have 2 or more characters that walk around with your main character. The 
secondary characters may have better skills, weapons, or items than the main 
character, and make for a more unique makeup for each player.  Characters all 
level-up and different rates, depending on what type of character they are, and 
can equip different kinds of weapons or use different items.  This allows for 
specialization. Like a "healer" can use more advanced potions than a warrior 
can. A hunter can use range weapons to avoid being hit, and a magic user can 
stand back and either attack or protect the rest of the party.  Also you can 
arrange your party so that your strongest character walks at the front of the 
party so that he is the first that he will be attacked by monsters, and if you 
have a hunter in the party, he enables you to see further through the fog of 
war, etc.

Any thoughts?

Original issue reported on code.google.com by joeybea...@gmail.com on 18 Jan 2011 at 9:22

GoogleCodeExporter commented 9 years ago
See issue 47 for multiplayer.

Should be closed as a duplicate.

Original comment by kims...@gmail.com on 18 Jan 2011 at 9:37

GoogleCodeExporter commented 9 years ago
Sorry, I thought the "multiplayer" post was referring to other human 
characters. I am referring to NPCs that join your party.

Original comment by joeybea...@gmail.com on 18 Jan 2011 at 9:43

GoogleCodeExporter commented 9 years ago
I think these are two unique requests, almost to the point of being mutually 
exclusive. This request is significantly easier to implement though doesn't 
really meld well with the current game-play setup. The other request is to be 
able to play with other human players.

To make this work would result in a need to rework the encounter system, so you 
are more likely to encounter multiple enemies at once. This leads to a cascade 
of other changes and inevitably changes a large portion of the game.

Now I'm not saying that this is inherently a bad thing; however I would like to 
see this continue to develop as-is before transitioning this into Just Another 
FinalFantasy Clone.

This is just my humble opinion.

As a side note, I wouldn't worry about throwing out too many ideas. Just don't 
feel bad if/when they get shot down.

Original comment by divilsp...@gmail.com on 18 Jan 2011 at 9:53

GoogleCodeExporter commented 9 years ago
My bad, I misunderstood your suggestion then.

Currently I think this is too early to suggest as we dont have ranged weapons, 
skills or spells in the game. Or maps/areas that are too difficult for the hero 
to handle alone.

Original comment by kims...@gmail.com on 18 Jan 2011 at 9:53

GoogleCodeExporter commented 9 years ago
Yeah, I think this could be both a separate issue and the same as 47. As 
joeybear was saying NPC's don't really fall under multiplayer although having a 
mulitplayer "gang" is an interesting idea.

Original comment by Captain8...@gmail.com on 18 Jan 2011 at 9:55

GoogleCodeExporter commented 9 years ago
Just a suggestion for enhancement, but it may be something that would make more 
sense further down the development road...
I really like this game thus far, and I can't wait for the next release. 
(sitting at level 24 right now and have 25k gold...)
One of the best RPG ever (in my humble opinion) was Phantasy Star 2. Not that 
it had the best graphics, music, or action (it did not), but it went on 
forever. You could play that game for hours and hours and it just kept going. 
then when you finally did beat it, you could start from the beginning again and 
play a completely new game because it was customized based on your choices 
throughout the game.  I can see this game becoming much like that with its 
simple maps and potential for complex story lines.

Original comment by joeybea...@gmail.com on 18 Jan 2011 at 10:01

GoogleCodeExporter commented 9 years ago
the game its self is good as 1 player but if it was parties how do with have 
fun when the creatures u are killing have no chance to kill u.. this would be 
simply boring. but npc's i would say like the npc's would cost maby alot of 
cash. a npc could have damage or be a tank..

Original comment by breid3...@hotmail.com on 19 Jan 2011 at 5:29

GoogleCodeExporter commented 9 years ago
If you make the monsters random instead of visible on the maps, you can group 
them as well. Let's say your party is 2 or 3 in size, then you can set the 
system to make it more likely to encounter groups of 2 or 3 or more monsters.  
Then experience is split up evenly among the party members.

Original comment by joeybea...@gmail.com on 20 Jan 2011 at 1:49

GoogleCodeExporter commented 9 years ago
You may have forgotten that monsters may have ranged and/or area attacks that 
may be a challenge for a party as well... Particularly if more monsters may 
join the fray during the course of battle.

Original comment by surrano on 24 Jan 2011 at 2:19

GoogleCodeExporter commented 9 years ago
where has oskar been?

Original comment by jesscahi...@gmail.com on 24 Jan 2011 at 3:19

GoogleCodeExporter commented 9 years ago
hopefully working on the update. =j

Original comment by Captain8...@gmail.com on 25 Jan 2011 at 9:57

GoogleCodeExporter commented 9 years ago
Thank you for the report and for your idea.

I have considered adding support for having allies that follow you around, but 
have decided that this is not something that we will add. The story I'm 
planning is centered around the decisions that you as a player takes in 
response to what has happened to Andor, and not around a party.

As it is now, having parties (that you define when starting the game) does not 
fit well with either the current interface nor the planned story. Maybe if we 
do a Andor's Trail 2 :) Or if someone creates a fork of the game with a 
different story. But at the moment, this is not something that we will add.

Thank you for the idea though.

Original comment by oskar.wi...@gmail.com on 29 Jan 2011 at 10:21