MartinNikolov / andors-trail

Automatically exported from code.google.com/p/andors-trail
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RoLS - regeneration #233

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Equip the RoLS, wait 5 seconds, then enter a new map.  As you enter the new map 
the Role's regeneration will fire and will cause the entire map to go black 
except for the tile your character is on.

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?

What version of the product are you using? On what device?
0.6.9
DROID x 2.3

Please provide any additional information below.

Original issue reported on code.google.com by jgemmajr@gmail.com on 10 Aug 2011 at 2:10

GoogleCodeExporter commented 8 years ago
could reproduce this several times.

Original comment by SamuelPl...@gmail.com on 10 Aug 2011 at 6:24

GoogleCodeExporter commented 8 years ago

Original comment by sdeva...@gmail.com on 10 Aug 2011 at 6:21

GoogleCodeExporter commented 8 years ago
This is most likely caused by the double-buffering that is done by the Android 
framework. I'm considering introducing a "disable optimized drawing" setting 
that makes the game redraw the whole screen on every screenupdate. Currently, 
we only redraw the parts that have actually changed (which probably causes the 
problem).

I would like to solve this for v0.6.10.

Original comment by oskar.wi...@gmail.com on 13 Oct 2011 at 8:12

GoogleCodeExporter commented 8 years ago
What about invalidating some fields above / around the player.

Original comment by SamuelPl...@gmail.com on 14 Oct 2011 at 6:17

GoogleCodeExporter commented 8 years ago
r180 resolves parts of this, comfirmed by a user that exhibits the problem.

Original comment by oskar.wi...@gmail.com on 14 Oct 2011 at 6:31

GoogleCodeExporter commented 8 years ago
Will there be a downgrade of performance in older hardware disabling that?

Original comment by sdeva...@gmail.com on 15 Oct 2011 at 3:02

GoogleCodeExporter commented 8 years ago
re comment 6: On my device (HTC Desire), I did not notice any change in 
performance at all between having "Optimized drawing" enabled or disabled. If 
it works out ok on more devices, we might make even remove this option and 
always draw things the unoptimized way (redraw everything).

The default value for "Optimized drawing" is "disabled", which means that you 
have to opt-in to get the old (optimized) behaviour.

Original comment by oskar.wi...@gmail.com on 15 Oct 2011 at 7:28

GoogleCodeExporter commented 8 years ago
The fix in r180 has been confirmed by Nero on the forums. Marking this issue as 
ready for v0.6.10.

Original comment by oskar.wi...@gmail.com on 16 Oct 2011 at 5:19

GoogleCodeExporter commented 8 years ago
Released in v0.6.10 . Closing.

Original comment by oskar.wi...@gmail.com on 21 Oct 2011 at 8:56