The first time a built-in function is run the current frame time will be used. If the frame time is then changed and the function is run again it will still use the original frame time. It is necessary to reboot and change the frame time first before running the built-in function. The problem has been identified and is due to a static instantiated class in the fastLed library. A fix will be coming soon.
The first time a built-in function is run the current frame time will be used. If the frame time is then changed and the function is run again it will still use the original frame time. It is necessary to reboot and change the frame time first before running the built-in function. The problem has been identified and is due to a static instantiated class in the fastLed library. A fix will be coming soon.