MartinTheDragon / Nuclear-Tech-Mod-Remake

A port to Minecraft 1.18 for the Nuclear Tech Mod originally made by HbmMods, migrating to https://codeberg.org/MartinTheDragon/Nuclear-Tech-Mod-Remake
GNU General Public License v3.0
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When any missile goes out of my render distance the missile breaks and doesn't blow up, also doesn't show animation. for e.g the nuclear missile doesn't show mushroom cloud. #64

Open SimonBCM opened 1 year ago

SimonBCM commented 1 year ago

Issue description

When any missile goes out of my render distance the missile breaks and doesn't blow up, also doesn't show animation. for e.g the nuclear missile doesn't show mushroom cloud.

Steps to reproduce

  1. Launch any missile
  2. When the missile has been launched go far enough so that you can't see the missile
  3. Look at the target where you launched the missile at.

Forge version

40.2.0

Nuclear Tech version

0.0.20

Other mods

(Crash) Log

No response

MartinTheDragon commented 1 year ago

Hello! I can't seem to reproduce the not-blowing-up part. Missiles destroy their target just fine even from thousands of blocks away. Nuclear explosions finish with fallout well outside the simulation distance. Only client-side effects don't get synced when you're outside the render distance, which works as intended. The mushroom cloud is a special case though and I wanted to at least sync the camera shake to players outside the render distance, which I'll implement sooner or later. If anything actually doesn't blow up properly, please tell me about it, along with more specifics like exact coordinates for the missile launch pad and the target where that happens. Keep on reporting!