Open reignerdeustcher opened 3 years ago
Would you like to show that? With pictures or a video.
@reignerdeustcher the problem can be the SHADER values. Many scaling effects suffer visual variations depending on the resolution of the screen.
Try changing the value of the definitions from the shader "xBR-LV2.frag" file (#define
I'm trying this dosbox for the shaders and the problem is that when is in window mode it looks great, i can see the shader improving the image BUT when i go to fullscreen the image goes bad, like if it the shader was not there
i have the conf like this, tried the other options but doesn't change anything:
fullscreen = false fullscreenmode = exklusiv display= 0 vsync = false fullresolution= 1920x1080 windowresolution= 1280x960 windowborderless= false output = opengl gl.shpath= .\DATA\SHADERS gl.shader = xBR-LV2 texture.renderer= opengl UseAspectHeight= true autolock= true mmbutton= true sensitivity = 100 DisableSystemKeys = false waitonerror = true priority = higher,normal mapperfile = \KeyMap.map Dosbox Shutdown Key = 0 VoodooUseOwnWindowRes = false VoodooUseOwnFullScRes = false VoodooDesktopFullScrn = true WindowsTaskbarAdjust = -5 DisableIntroStartup = false