Closed ghost closed 4 years ago
Do you have a SMAPI log? You can find out where to get it from this website. https://smapi.io/log/
and share it here.
I do have an SMAPI log. SMAPI-latest.txt
I am also suffering from this and trying to find a way to have SVE work on mobile. I'm just not sure it's possible reduce the frame rate issues with such a large mod.
This is weird, the only error is TMX Toolkit and that's only when trying to save. I don't see any issues that would cause lag? How bad is it?
its bad enough to make it unplayable. it runs at maybe 5 FPS.
In my opinion ...
Mod SVE has too many files ... and too many mods can cause fps to drop
yeah, SVE is a massive mod, but i havent had any issues with about the same amount of mixed mods before. it seems to be a TMXLoader map issue though, because when i remove the custom map/locations mods (TMXLoader is a dependency for them), it runs smooth.
Hi guys, i fixed the fps issue, remember to delete your content patcher, PYTK, json assets and etc.
Why is everything spanish?
Ok got it to work in english thank you for fixing it maiconlik
Ok got it to work in english thank you for fixing it maiconlik
sorry for my mistake, i'm brazilian and i forgot to change the language
I edited the comment and put the English version for anyone interested. Sorry again.
Hi guys, a fixed the fps issue here is the file, remember to delete your content patcher, PYTK, json assets and etc.
Maybe you can contact the SVE Owner to add an android version
Hi guys, i fixed the fps issue, remember to delete your content patcher, PYTK, json assets and etc.
Should i delete them ?? The mod requires them
I have been having this issue too. Started after I saved on the first day. I deleted my SpaceCore mod and that helped, it really did... But the downside to this is most of the new structures don't display their text right (e.g. new signs display 'String/String etc.' instead of the the proper text). That is because JSON assests need SpaceCore for it to work. I tried downloading what Maiconlik sent, but it broke my game... So in conclusion, the way to stop the lag is delete SpaceCore, but it will take away some parts of the game.
And to add to this, most (if not all) JSON files will not work if you delete SpaceCore, because JSON assets is dependent on it. If you guys have an idea how to play the game without lag, with SpaceCore, that would be great.
EvilOfGods mentions a fix for SVE on the discord so I'm posting it here. The main cause of lag is FarmTypeManager config file.
{ "EnableConsoleCommands": true, "EnableContentPacks": true, "EnableContentPackFileChanges": true, "EnableTraceLogMessages": true, "MonsterLimitPerLocation": null }
1.1`` Farm Type Manager mod, standard config for MonsterLimitPerLocation is null, this caused lag for Android, change null to number to limit it, 0 is minimum, over 600 can cause lag, change to 10 should be ok.
Huh, that fixed it. Well it was that easy. I guess I thought deleting SpaceCore helped because of the JSON files malfunctioning... So it removed some things from other mods... With SpaceCore on, this method helped. Thanks!!!
It worked for me too! Thanks!
That worked! Thank you so much!
EvilOfGods mentions a fix for SVE on the discord so I'm posting it here. The main cause of lag is FarmTypeManager config file.
{ "EnableConsoleCommands": true, "EnableContentPacks": true, "EnableContentPackFileChanges": true, "EnableTraceLogMessages": true, "MonsterLimitPerLocation": null }
1.1`` Farm Type Manager mod, standard config for MonsterLimitPerLocation is null, this caused lag for Android, change null to number to limit it, 0 is minimum, over 600 can cause lag, change to 10 should be ok.
Hello guys have this problem in sansung A10, and i would like to know how to do this configuration. Some one can help me please?
hello guys i am having some issues with stardew valley expanded on my moto g5, when i try to play its lagging and I've seen a lot of errors on the console
Using Android v11 (4 gig RAM) and changing that value in the config file didn't work. MonsterLimitPerLocation was already 10 upon initial opening of the file. Changed it to 0, no change. Ideas?
EvilOfGods mentions a fix for SVE on the discord so I'm posting it here. The main cause of lag is FarmTypeManager config file.
{ "EnableConsoleCommands": true, "EnableContentPacks": true, "EnableContentPackFileChanges": true, "EnableTraceLogMessages": true, "MonsterLimitPerLocation": null }
1.1`` Farm Type Manager mod, standard config for MonsterLimitPerLocation is null, this caused lag for Android, change null to number to limit it, 0 is minimum, over 600 can cause lag, change to 10 should be ok.
It's work. I change and now the fps is alway 58+, my phone is using snap dragon 632 :)
EvilOfGods mentions a fix for SVE on the discord so I'm posting it here. The main cause of lag is FarmTypeManager config file.
{ "EnableConsoleCommands": true, "EnableContentPacks": true, "EnableContentPackFileChanges": true, "EnableTraceLogMessages": true, "MonsterLimitPerLocation": null }
1.1`` Farm Type Manager mod, standard config for MonsterLimitPerLocation is null, this caused lag for Android, change null to number to limit it, 0 is minimum, over 600 can cause lag, change to 10 should be ok.
no effect on my device. I saw a comment SD 632 can run it. but my SD 662 is not running properly. How could it be ?
EvilOfGods mentions a fix for SVE on the discord so I'm posting it here. The main cause of lag is FarmTypeManager config file.
{ "EnableConsoleCommands": true, "EnableContentPacks": true, "EnableContentPackFileChanges": true, "EnableTraceLogMessages": true, "MonsterLimitPerLocation": null }
1.1`` Farm Type Manager mod, standard config for MonsterLimitPerLocation is null, this caused lag for Android, change null to number to limit it, 0 is minimum, over 600 can cause lag, change to 10 should be ok.
Thanks bro, this works on PC as well, still working in 2023.
Stardew Valley Expanded runs very slowly on my Moto G7 Supra. I have 3gb of ram, and a decent processor.