Open Grimy opened 8 years ago
Do doors have their facing dynamically decided in-game, or is it part of the save data? If the former, then I would say their tendency to always face horizontally isn't always a bad thing (makes them clearer imo). If the latter, then you should be able to choose in the editor which way they face.
The direction a door faces in is decided by the game when loading the level. More testing is needed to determine how the game decides door orientation.
New visual inconsistencies in v0.11:
Additionally wallpig traps are rendered too low - they appear to be on the wall below where they actually are.
This is a low-priority bug report.