Closed Fuyukai closed 3 years ago
I'm fairly certain getUnicodeString
relies on a 32-bit Win32API call, which fails because the latest mxkp-z is a 64-bit binary. However, that's not the root problem here. Methods like getUnicodeString
and getKnownFolder
will be unnecessary in the future, since we are planning on dropping support for vanilla RGSS completely. That means we can just use mkxp-z's System.data_directory
for save files. I am currently working on this.
Firstly, specify which branch you're using. Secondly, it looks like you may be using a different version of mkxp-z to the one that actually comes with Essentials, so you shouldn't be reporting errors with it because it has nothing to do with Essentials.
I'm using the dev branch.
I am currently working on this.
That's good to hear!
Secondly, it looks like you may be using a different version of mkxp-z to the one that actually comes with Essentials, so you shouldn't be reporting errors with it because it has nothing to do with Essentials.
Yes, I'm using the latest version of MKXP-Z (2.0). I don't see how it's not relevant unless you plan to be deliberately incompatible with the newest versions.
Yes, I'm using the latest version of MKXP-Z (2.0). I don't see how it's not relevant unless you plan to be deliberately incompatible with the newest versions.
It's irrelevant because it's not what is included in this repo. You shouldn't be reporting issues with something that isn't in this repo. If you want to talk about development and the efforts to upgrade to a newer version of mkxp-z, go to the Discord.
If you are interested in helping with getting Essentials to run on mxkp-z, our Discord server is here: https://discord.gg/ZFaunpVv. @Maruno17, I think we should add an invite link to the README.
The mxkp-z PR (#96) fixes this and #88, so both issues can be closed.
Segfault when attempting to read the save game directory. I replaced it in my local copy with a
./Saves
directory.