Second, the script should have a flag to compile the game for steam or not. If the flag is on, the binary should run our game passing the argument --steam
NOTE: this is needed since if Steam is not running, our game will crash. And we don't want our other binaries, such as Itch's to run the game with this flag as to not crash the game
To run our game with steam's api, our build script should first include these two DLLs next to the .exe folder
steam_api.dll and steam_api64.dll
Second, the script should have a flag to compile the game for steam or not. If the flag is on, the binary should run our game passing the argument --steam NOTE: this is needed since if Steam is not running, our game will crash. And we don't want our other binaries, such as Itch's to run the game with this flag as to not crash the game