Closed kwpugh closed 2 years ago
if you are unfamiliar on creating and using tags in code
register the tag with this:
public static final TagKey<Item> KNIVES = TagKey.of(Registry.ITEM_KEY, new Identifier("c", "knives"));
then reference it in code with this:
if(toolStack.isIn(TagInit.KNIVES))
Thanks for issue! I planned to add this, added a tag to the knives and forgot, sorry. v1.6-1.19.2: https://www.curseforge.com/minecraft/mc-mods/mystical-nature/files/4052909
Hi,
So this is wonderful in that it allows my unbreakable Gobber End Paxel to be used in the table. Although, the primary reason for this integration is to provide the player with the reward of using an unbreakable multi-tool to do the knife cutting.
Problem is your code does not check to see if the tool has the vanilla "unbreakable" tag in its NBT, so it takes damage with each use.
Would it be possible for you to also check for that? Fortunately, vanilla already has code to do this check
you could update your code to use the isDamageable() method in the ItemStack class
If you could incorporate a check to see that the stack is supposed to take damage before damaging it, that would solve the issue. https://github.com/Marwinkas/MysticalCrops/blob/fea15767f9b388d137655d70d9110fbf244a3c2e/src/main/java/net/marwinka/mysticalcrops/blockentities/BotanicalTableEntity.java#L216
This would allow any other mods leveraging the c:knives tag with an unbreakable to tool to work as well.
Thank you for considering and the help.
Regards,
kwpugh
Above is the answer to that latest issue that was opened.
Hi, I was wondering if you could use your c:knives tag to test if an item is suitable for the Botanical Table.
https://github.com/Marwinkas/MysticalCrops/blob/master/src/main/java/net/marwinka/mysticalcrops/util/inventory/KnifeSlot.java
This would allow players and other mod authors to insert their own knives into the tag rather any fancy coding.
Regard
kwpugh