Closed patolax closed 4 years ago
Hey @patolax are you still experiencing the flickering or is it solved arealdy?
I was able to get rid of it. It looks fine now. But I have a bigger issue.
The time difference between each onFrameAvailable call is around 150-200 milliseconds. So that when I try to draw some animation on SurfaceTexture, FPS is super low. Is there a way to improve this time lag.
are you drawing the animation in the preview renderer?
btw: how did you solve the flickering issue? would you mind sharing it?
I am drawing it using Gloverlayfilter class. preview renderer calls that filter. The issues is that time between onFrameAvailable call is super big so animation is slow. Have you experienced anything like that?
I think it went away when I stopped subclassing Gloverlayfilter. That is I did not use bimapfiler or watermarkfilter.
Reproduce Steps
Go to Camera Record
Select portrait
Select Bitmap overlay filter at the very bottom
Record the vid
The flickering starts to happen in a few seconds and keep on going throughout the recording. However, that effect is not recorded in the recorded video file. That is its just a preview related artifact which will really spook the user.