Open teonistor opened 2 years ago
While I'm here, another thing I found jarring (and promptly modified) was the acceleration and friction - it feels to me like moving through oil. Not sure if that would be a limitation of being a 2D creature, but I shall add a toggle for that too.
@teonistor all ideas I was definitely thinking about while playing! Awesome work
Firstly, kudos for the idea and the implementation!
One thing I thought made navigation a lot harder for me (on top of the view being 1D of course) was the lack of a way to move sideways. Since there's nothing about a 2D creature that should stop it from moving sideways, I took the liberty to fork the code and hack this functionality in. I intend to make it an option in the UI then raise a pull request.