Points the model component to the new model reference, and loads it if it isn't already loaded
Ensure that the current model is only deleted from memory when there are 0 references to it.
I.E. Create a few clones, update the model on just one without breaking the others.
Currently the only way to do is with a: Remove;
Add("newmodel.obj"); //Remove fix pending
Suggested solution: EntityRef::Update()("newmodel.obj")
Ensure that the current model is only deleted from memory when there are 0 references to it. I.E. Create a few clones, update the model on just one without breaking the others.