Is there a way to implement "collision layers" in your solution? So the Decal would work on certain object but not other
Scenario: an enemy being shot, so he loses bloods (Decal Splatter on the floor). Same enemy walks on the blood splatter, it would reflect on him!
Exp: (I tried my best to illustrate the problem in the picture below... I hope you can see the blood supposed in the floor is shown on the enemy body...)
So the obvious solution, is to have the z axis of the decal as small as possible. But, it's not applicable in my case because it's splatter over curved and messy meshes... The best is to have a sort of mechanism that will tell the Decal on which object/node it would reflect...
Thanks a lot for your answer, and thanks a lot for such great feature
Dear,
Is there a way to implement "collision layers" in your solution? So the Decal would work on certain object but not other
Scenario: an enemy being shot, so he loses bloods (Decal Splatter on the floor). Same enemy walks on the blood splatter, it would reflect on him! Exp: (I tried my best to illustrate the problem in the picture below... I hope you can see the blood supposed in the floor is shown on the enemy body...)
So the obvious solution, is to have the z axis of the decal as small as possible. But, it's not applicable in my case because it's splatter over curved and messy meshes... The best is to have a sort of mechanism that will tell the Decal on which object/node it would reflect...
Thanks a lot for your answer, and thanks a lot for such great feature
Regards Riad