LF:
add Power plants to investment pool
add Art academies to investment pool
add +5% manufacturing tp
Agrarism:
change -25% Capitalist eff -> -10%
add allow gov run on plantations, ranches, Agriculture
Industry banned:
+25% -> +100% aristocrat eff.
5% -> +10% mil research speed
add oil rigs to investmentpool
add allows gov run on: mines, railways, forestries
add +5% pop growth for accepted pops
Colonization:
Frontier Colonization
change 50% migration Attraction -> 100% migration attraction
provides +2 Colonial Affairs (frontier):
(buffs per lvl)
add +5% migration attraction in unincorperated states
Colonial Resettlement:
provides +2 Colonial Affairs (resettle):
(buffs per lvl)
add +3% education access in unincorperated states
add +2% Manufacturing TP in unincorperated states
Colonial Exploitation:
provides +2 Colonial Affairs (exploitation):
(buffs per lvl)
add +3% agriculture, Plantations, mines, Rubber Plant TP, in unincorperated states
Slavery
Legacy Slavery:
add 5% Plantation TP
add 15% Aristocrat investment eff.
add 1% pop growth for accepted pops
Governance Principles
Council Republic: +100 Authority
Economic System:
LF: add Power plants to investment pool add Art academies to investment pool add +5% manufacturing tp
Agrarism: change -25% Capitalist eff -> -10% add allow gov run on plantations, ranches, Agriculture
Industry banned: +25% -> +100% aristocrat eff. 5% -> +10% mil research speed add oil rigs to investmentpool add allows gov run on: mines, railways, forestries add +5% pop growth for accepted pops
Colonization:
Frontier Colonization change 50% migration Attraction -> 100% migration attraction provides +2 Colonial Affairs (frontier): (buffs per lvl) add +5% migration attraction in unincorperated states
Colonial Resettlement: provides +2 Colonial Affairs (resettle): (buffs per lvl) add +3% education access in unincorperated states add +2% Manufacturing TP in unincorperated states
Colonial Exploitation: provides +2 Colonial Affairs (exploitation): (buffs per lvl) add +3% agriculture, Plantations, mines, Rubber Plant TP, in unincorperated states
Slavery
Legacy Slavery: add 5% Plantation TP add 15% Aristocrat investment eff. add 1% pop growth for accepted pops
Slave Trade: add 10% plantation TP add 25% aristocratic investment eff. add 2% pop growth for accepted pops add +10% Migration attraction