MasterSon-git / vic3-kmpmp

Victoria 3 - Karesak Multiplayer Mod Pack
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Agenda Reblance #272

Closed xEiweix closed 3 days ago

xEiweix commented 2 weeks ago

BALANCE

Autarky: changed trade route competetiveness from -10% to -30% changed Authority from 200 to 150 removed -10% Plantation TP

State Capitalism: changed Manufactoring Tax Income from 15% to 10% removed 5% manufactoring industries tp added 5% gov dividens efficency changed capitalists investmentpool contribution eff from -10% to -20% added -5% social tech speed added -5% social tech spread

Imperialist oversea Empire: changed Trade route competitiveness from +10% to +20% changed construction sector throughput from +7.5% to +10% added +10% income from subjects added -15% cost of port connections added +10% income from subjects added +15% ironclads input added +15% Man-O-War input added -2.5% Army Off / Def

The Art of the Deal: changed influence from +200 to +400 changed Minting from 3k to 5k changed tech spread from +20% to 15% removed infamy modifiers added +10 innovation

Military-Industrial Complex: changed +15% gov wages to military wages

Social & Welfare State: changed Authority from -50 to -100 changed Dependents income from +15% to +10% added -5% mil tech research speed

Military Police State: changed Autthority from +50 to +100 changed radicals from conquest from +10% to +20% changed tech spread speed from -15% to -10% added -15% Mass Migration Attraction

Tycoon Capitalism: changed Mortality from -3% to -4% changed capitalist investmentpool contribution eff. from +10% to +20%

Corporative Socialism: can be deleted


NEW AGENDAS:

Rhein Capitalism: conditions: Tradeunions, Industrialists and Armed forces have at least 15% clout and +5 approval

benefits: +5% Workforce Ratio +15% minimum wages +10% Manufacturing Tax income +5% Army Offense / Defense +5% gov dividends efficency +1 Sol for all pops +2% pop growth -5% Bureaucracy -5% Authority

Unite The workers of the World: conditions: Trade Unions have atleast 20% clout does have the law council Republic does have the law Command Economy or cooperative ownership does not have any Voting rights (wealth, universal, census, landed, sps)

will be instantly removed if one of these conditions is not met anymore Pop up event for every Player in the lobby if this is picked

benefits: +30% training rate -20% Mobilization Goods Requirements +10 Legitimacy -30% Moral loss +10 (flat) Army Offense / Defence +100 Manuevers per Diplo play -10% military goods cost -25% radicals from Conquest -20% Infamy Generation