Era II:Social:
Realism: add -5% infamy generation
Postal savings: change 20% cash reserves to 30%
organized sports: add -10% infamy decay
Psycharty: change infamy decay to 5% (and the follow up tehcs that give 3%)
Era III:Social:
Socialism: add +5% gov div eff (moved from central planning)
Camera: add add -5% infamy generation
Civilizing Mission: add -5% infamy generation
Pan Nationalism: change infamy generation from -3% to -5%
Era IV:Social:
Film: add -5% infamy generation
Era V:Social:
Makroeconomics: add +25% cash reserves
Era II: Social: Realism: add -5% infamy generation Postal savings: change 20% cash reserves to 30% organized sports: add -10% infamy decay Psycharty: change infamy decay to 5% (and the follow up tehcs that give 3%)
Era III: Social: Socialism: add +5% gov div eff (moved from central planning) Camera: add add -5% infamy generation Civilizing Mission: add -5% infamy generation Pan Nationalism: change infamy generation from -3% to -5%
Era IV: Social: Film: add -5% infamy generation
Era V: Social: Makroeconomics: add +25% cash reserves