Open gaarsmu opened 2 years ago
I honestly don't have any clue what the "replacement" for hash_seed was supposed to be in gym, however I just took the old version of gym, and copied the function (and a few other required things) and monkey patched them in you can try that? Though I don't know what the "right" solution is (I'm still running into issues with the newer versions of gym).
import gym
from typing import Optional
import hashlib
import struct
# TODO: don't hardcode sizeof_int here
def _bigint_from_bytes(bt: bytes) -> int:
sizeof_int = 4
padding = sizeof_int - len(bt) % sizeof_int
bt += b"\0" * padding
int_count = int(len(bt) / sizeof_int)
unpacked = struct.unpack(f"{int_count}I", bt)
accum = 0
for i, val in enumerate(unpacked):
accum += 2 ** (sizeof_int * 8 * i) * val
return accum
def hash_seed(seed: Optional[int] = None, max_bytes: int = 8) -> int:
"""Any given evaluation is likely to have many PRNG's active at once.
(Most commonly, because the environment is running in multiple processes.)
There's literature indicating that having linear correlations between seeds of multiple PRNG's can correlate the outputs:
http://blogs.unity3d.com/2015/01/07/a-primer-on-repeatable-random-numbers/
http://stackoverflow.com/questions/1554958/how-different-do-random-seeds-need-to-be
http://dl.acm.org/citation.cfm?id=1276928
Thus, for sanity we hash the seeds before using them. (This scheme is likely not crypto-strength, but it should be good enough to get rid of simple correlations.)
Args:
seed: None seeds from an operating system specific randomness source.
max_bytes: Maximum number of bytes to use in the hashed seed.
Returns:
The hashed seed
"""
if seed is None:
seed = create_seed(max_bytes=max_bytes)
hash = hashlib.sha512(str(seed).encode("utf8")).digest()
return _bigint_from_bytes(hash[:max_bytes])
gym.utils.seeding.hash_seed = hash_seed
However now I'm personally stuck on
ModuleNotFoundError: No module named 'gym.envs.classic_control.rendering
Ok .... I think I got something working.
I added this to retro_env.py after the imports.
import hashlib
import struct
from typing import Optional
# TODO: don't hardcode sizeof_int here
def _bigint_from_bytes(bt: bytes) -> int:
sizeof_int = 4
padding = sizeof_int - len(bt) % sizeof_int
bt += b"\0" * padding
int_count = int(len(bt) / sizeof_int)
unpacked = struct.unpack(f"{int_count}I", bt)
accum = 0
for i, val in enumerate(unpacked):
accum += 2 ** (sizeof_int * 8 * i) * val
return accum
def hash_seed(seed: Optional[int] = None, max_bytes: int = 8) -> int:
"""Any given evaluation is likely to have many PRNG's active at once.
(Most commonly, because the environment is running in multiple processes.)
There's literature indicating that having linear correlations between seeds of multiple PRNG's can correlate the outputs:
http://blogs.unity3d.com/2015/01/07/a-primer-on-repeatable-random-numbers/
http://stackoverflow.com/questions/1554958/how-different-do-random-seeds-need-to-be
http://dl.acm.org/citation.cfm?id=1276928
Thus, for sanity we hash the seeds before using them. (This scheme is likely not crypto-strength, but it should be good enough to get rid of simple correlations.)
Args:
seed: None seeds from an operating system specific randomness source.
max_bytes: Maximum number of bytes to use in the hashed seed.
Returns:
The hashed seed
"""
if seed is None:
seed = create_seed(max_bytes=max_bytes)
hash = hashlib.sha512(str(seed).encode("utf8")).digest()
return _bigint_from_bytes(hash[:max_bytes])
gym.utils.seeding.hash_seed = hash_seed
try:
import pyglet
except ImportError as e:
raise ImportError(
"""
Cannot import pyglet.
HINT: you can install pyglet directly via 'pip install pyglet'.
But if you really just want to install all Gym dependencies and not have to think about it,
'pip install -e .[all]' or 'pip install gym[all]' will do it.
"""
)
try:
from pyglet.gl import *
except ImportError as e:
raise ImportError(
"""
Error occurred while running `from pyglet.gl import *`
HINT: make sure you have OpenGL installed. On Ubuntu, you can run 'apt-get install python-opengl'.
If you're running on a server, you may need a virtual frame buffer; something like this should work:
'xvfb-run -s \"-screen 0 1400x900x24\" python <your_script.py>'
"""
)
from gym.utils import seeding
gym_version = tuple(int(x) for x in gym.__version__.split('.'))
__all__ = ['RetroEnv']
def get_window(width, height, display, **kwargs):
"""
Will create a pyglet window from the display specification provided.
"""
screen = display.get_screens() # available screens
config = screen[0].get_best_config() # selecting the first screen
context = config.create_context(None) # create GL context
return pyglet.window.Window(
width=width,
height=height,
display=display,
config=config,
context=context,
**kwargs
)
def get_display(spec):
"""Convert a display specification (such as :0) into an actual Display
object.
Pyglet only supports multiple Displays on Linux.
"""
if spec is None:
return pyglet.canvas.get_display()
# returns already available pyglet_display,
# if there is no pyglet display available then it creates one
elif isinstance(spec, str):
return pyglet.canvas.Display(spec)
else:
raise error.Error(
"Invalid display specification: {}. (Must be a string like :0 or None.)".format(
spec
)
)
class SimpleImageViewer(object):
def __init__(self, display=None, maxwidth=500):
self.window = None
self.isopen = False
self.display = get_display(display)
self.maxwidth = maxwidth
def imshow(self, arr):
if self.window is None:
height, width, _channels = arr.shape
if width > self.maxwidth:
scale = self.maxwidth / width
width = int(scale * width)
height = int(scale * height)
self.window = get_window(
width=width,
height=height,
display=self.display,
vsync=False,
resizable=True,
)
self.width = width
self.height = height
self.isopen = True
@self.window.event
def on_resize(width, height):
self.width = width
self.height = height
@self.window.event
def on_close():
self.isopen = False
assert len(arr.shape) == 3, "You passed in an image with the wrong number shape"
image = pyglet.image.ImageData(
arr.shape[1], arr.shape[0], "RGB", arr.tobytes(), pitch=arr.shape[1] * -3
)
texture = image.get_texture()
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_NEAREST)
texture.width = self.width
texture.height = self.height
self.window.clear()
self.window.switch_to()
self.window.dispatch_events()
texture.blit(0, 0) # draw
self.window.flip()
Finally, later in the file:
I did the following:
#from gym.envs.classic_control.rendering import SimpleImageViewer
This allows the file to use the SimpleImageViewer from the class we stuffed at the top of retro_env.py
Final comment, I apologize, I haven't tried installing this repo, I'm basing this on using the original "gym-retro" repo, I glanced quickly here, but didn't see an obvious "python package" install, so I just tried to fix the thing I could install using pip3 install gym-retro.
One final comment, sorry, I just noticed you were using Sonic on the Genesis. Please let me know if Sonic works, I ran into issues with gym-retro sometime after their competition, they made changes/updates, and I can't find an old version, the sonic I was trying was failing to work after sonic moves to the right a few hundred pixels.
To follow up, I also tried just removing the seeding code, and that ....seemed to work... (at least based on my incredibly limited testing of using Super Metroid) To be honest, I tried looking around a bit, and can't see where the seed is passed anywhere to the emulators so it just may not be needed? (Though this was middle of the night searching ;))
@gaarsmu stable-retro has moved to Farama fondation: https://github.com/Farama-Foundation/stable-retro
Can you recreate your issue there so that it's under your user name? I will continue to follow over there
Hi there! Thanks for your hints on YouTube I got the game installing, but trying to import the environment I got this error.
I for gym installed as gymansium.
Command:
Result: