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SAM: Endless loop when triggering alarm #299

Closed Mataniko closed 22 years ago

Mataniko commented 22 years ago

Issue migrated from trac ticket # 299

component: Engine: SCUMM | priority: normal | resolution: invalid

2002-06-07 18:50:41: fingolfin created the issue


In Bumpusville, in the room where the bigfoot and 
trixie are standing, walk thru the "photo sensor " \(or 
what the english term is\). This will trigger the 
alarm, i.e. a sirene is sounded, red lights flash, 
and Sam starts to say "Uh-Oh". However, it then 
seems to get stuck in an endless loop - Sam's 
mouth doesn't stop moving, and the alarm just 
goes on forever.
Ticket imported from: !#565899. Ticket imported from: bugs/299.
Mataniko commented 22 years ago

2002-06-09 08:33:03: SF/ender commented



Strange, I thought I had fix this. Take a look at the script and 
make sure it isn't an iMUSE/SoundKludge command 
triggering the problem. If so this should be closed and merged 
into 556493 \(SAM: iMuse transition/lockup problems\)
Mataniko commented 22 years ago

2002-06-16 16:54:11: SF/ender commented



Closing as no feedback from submitter.
Mataniko commented 22 years ago

2002-06-16 16:54:11: SF/ender changed owner from * to SF/ender*

Mataniko commented 22 years ago

2002-06-16 16:54:11: SF/ender changed resolution from * to invalid*

Mataniko commented 22 years ago

2002-06-16 16:54:11: SF/ender changed status from new to closed