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MI2: Voodoo Elevator Lock Up (PocketSCUMM?) #311

Closed Mataniko closed 22 years ago

Mataniko commented 22 years ago

Issue migrated from trac ticket # 311

component: Engine: SCUMM | priority: normal | resolution: fixed | keywords: script

2002-06-18 17:55:48: created the issue


Release PocketSCUMM-032202-1-ARM
iPaq 3630 - Standard O/S

Hi, 

problem in MI2 on latest build, including latest daily 
builds. 
After securing all map pieces the cut scene at chateu 
Le Chuck hangs. 
This can be skipped. 
On attempting to collect Wally's love potion from the 
vodoo shack the game locks up. 
I can row the coffin to the shack mouth but no oral 
penetration is forthcoming. 
Completed DOTT and Indy 4 with no problems.

Saved game attached  
Ticket imported from: !#570652. Ticket imported from: bugs/311.
Mataniko commented 22 years ago

2002-06-18 17:55:48: uploaded file monkey2.s01 (47.4 KiB)

Saved game

Mataniko commented 22 years ago

2002-06-18 18:56:39: SF/ender changed owner from * to SF/ender*

Mataniko commented 22 years ago

2002-06-18 18:56:39: SF/ender commented



Assigning to myself for investigation. Probably a script race.
Mataniko commented 22 years ago

2002-06-18 18:59:44: SF/ender commented



Additional: Problem does not occur with latest CVS under 
Windows or Linux. My iPaq is charging at the moment, so I 
will look at it in the morning on that.

For me, I load the saved game... row to the shack, walk to 
the voodoo lady, get love potion. No problem. May be 
PocketScumm specific \(memory overwrite? Will valgrind\)
Mataniko commented 22 years ago

2002-06-19 10:16:25: commented


Logged In: NO 

Hi,

apologies, I read the version number off of the directory I have 
been dumping new releases into for the last few weeks and 
not of off the menu screen.

Version is,

Build 051302 \(VM 015302\) 

All other details as before.

I am running from a CF card in an expansion jacket.
Tried reinstalling to main memory with no luck.
Mataniko commented 22 years ago

2002-06-19 10:16:58: commented


Logged In: NO 

Hi,

apologies, I read the version number off of the directory I have 
been dumping new releases into for the last few weeks and 
not of off the menu screen.

Version is,

Build 051302 \(VM 015302\) 

All other details as before.

I am running from a CF card in an expansion jacket.
Tried reinstalling to main memory with no luck.
Mataniko commented 22 years ago

2002-06-25 16:54:10: fingolfin changed title from Voodoo Elevator Lock Up to MI2: Voodoo Elevator Lock Up

Mataniko commented 22 years ago

2002-07-11 01:40:29: fingolfin changed title from MI2: Voodoo Elevator Lock Up to MI2: Voodoo Elevator Lock Up (PocketSCUMM?)

Mataniko commented 22 years ago

2002-07-11 01:40:30: fingolfin commented



I will email arisme to look into this as it seems to be
PocketSCUMM specific.
Mataniko commented 22 years ago

2002-07-11 10:16:47: SF/arisme commented



This problem seems to be an iMUSE synch problem... I 
know that this will happen if you're playing without sound or 
music ... are you playing with sound turned off ? or I'll have to 
understand why the music seems to be disabled in this 
saved game :\)
Mataniko commented 22 years ago

2002-07-11 11:07:58: SF/arisme commented



or could be a mix of no sound + old save music bug :\)

https://sourceforge.net/tracker/index.php?
func=detail&aid=566062&group\_id=37116&atid=418820 
Mataniko commented 22 years ago

2002-07-21 22:17:24: fingolfin commented



If arisme is right, then this might be fixed by the recent
change that was supposed to fix iMuse lockups that occured
if you had music disabled.
Mataniko commented 22 years ago

2002-07-21 22:36:47: SF/arisme commented



yes, that was the idea :\) but I haven't checked if iMuse state 
is serialized in the saved games yet ; if it is, I'll force it 
\(reviewing this now\)
Mataniko commented 22 years ago

2002-07-21 23:02:29: SF/arisme commented



mmh longer test : check that iMuse restarts properly when a 
saved game is loaded ... will try this later
Mataniko commented 22 years ago

2002-07-30 14:13:47: SF/ender commented



You commited a patch to restart iMUSE when loading a saved game, didn't  
you? Does that fix this one? :\)  

Can I close it? \*itching for bugs to close\* :P 
Mataniko commented 22 years ago

2002-07-30 17:00:30: SF/arisme commented



not yet sorry, my first patch was wrong as I confused the
"pause sounds" function with a "mute sound" function - I
need to add a real "mute sound" function to iMUSE/mixer \(or
the bug will still happen when someone use this option in
the WinCE port\), then you can close it :\)
Mataniko commented 22 years ago

2002-08-09 09:08:03: SF/arisme commented



guess you can close it now \(see revision 1.27 of 
pocketpc.cpp :\)\)
Mataniko commented 22 years ago

2002-08-09 09:11:28: SF/ender changed resolution from * to fixed*

Mataniko commented 22 years ago

2002-08-09 09:11:28: SF/ender changed status from new to closed

Mataniko commented 22 years ago

2002-08-09 09:11:28: SF/ender commented



As you command, oh pockety one :\)