Closed Mataniko closed 22 years ago
SAVEGAME.001
(38.1 KiB)Savegame
Sorry, but thats a saved game from the original DOS version :\) ScummVM saved games are named 'tentacle.s00' - 'tentacle.s99'
Ah\! tried to work out what it should have been, and failed ;-\) Oh, and I'm running it under Pocket PC on a Compaq iPaq 3850.
tentacle.s03
(48.8 KiB)Savegame for Pocket PC
Can't reproduce this with current build on Mac OS X.
Will email arisme to look into this, maybe it is PocketSCUMM specific.
reproduced it on my windows build from this old CVS... will try with the latest
problem seems to be here \(object.cpp\) if \(\!\_objs\[i\].obj\_nr || getClass\(\_objs\[i\].obj\_nr, 32\)\) continue; where the getClass condition is not verified for the chattering teeth \(object 6\) guess I'll let someone with a better understanding of ScummVM internals handle that one :\)
uh, in findObject function, forgot that one :\)
But it works for me - so how can it be a bug in the normal ScummVM code? Arisme, did you try this on normal Windows or with PocketScumm?
I checked it on Windows ... but I haven't traced when the class of this object was modified, perhaps the savegame got corrupted somehow \(or there is an endianess problem, or another weird thing :\)\)
Using the latest build and still can\`t pick up this damn teeth :\(
Using the same savegame? If yes, could you please try to reproduce this with a new game from scratch? I can't reproduce this with any of my savegames nor with a new game. I also can't use your save game, trying so causes a segfault for me.
What is the status of this? So far I have failed to find anybody besides arisme and arricc who can reproduce it.
Loading the supplied savegame segfaults for me. I can't reproduce the problem when starting a new game. \(current CVS, Linux\)
Re. my previous comment: using the CD version of DOTT.
Issue migrated from trac ticket # 331
component: Engine: SCUMM | priority: normal | resolution: worksforme
2002-07-03 13:10:57: SF/arricc created the issue