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MI1: Crash during cannibal encounter #346

Closed Mataniko closed 22 years ago

Mataniko commented 22 years ago

Issue migrated from trac ticket # 346

component: Engine: SCUMM | priority: normal | resolution: invalid

2002-07-14 16:50:03: eriktorbjorn@telia.com created the issue


This happens with recent CVS snapshots:

When offering the cannibals a gift, if I instead start
reading LeChuck's kidnapping letter, ScummVM crashes
with the following error message:

Error\(25:9:0xB7\): Object 907 stopped with active
cutscene/override\!

More precisely, it appears to come from
stopObjectScript\(\). Could this message safely be
downgraded to a warning, or is the interpreter in an
unpredictable state?

From what I understand, this is the "VGA CD" versin of
the game. \(The music is stored as normal audio CD tracks.\)
Ticket imported from: !#581312. Ticket imported from: bugs/346.
Mataniko commented 22 years ago

2002-07-14 16:50:03: eriktorbjorn@telia.com uploaded file monkey1.s01 (40.6 KiB)

Game saved just before the cannibal encounter

Mataniko commented 22 years ago

2002-07-14 16:50:47: eriktorbjorn@telia.com changed title from Crash during cannibal encounter to MI1: Crash during cannibal encounter

Mataniko commented 22 years ago

2002-07-17 16:58:18: SF/ender commented



the interpreter is in an unpredictable state. 
i dont anyone knows if this works in the NORMAL monkey1 engine? 
Mataniko commented 22 years ago

2002-07-19 15:03:14: eriktorbjorn@telia.com commented



Well, I'll be... I played to that point using the original
DOS interpreter, and it crashed with the exact same error
message. Obviously the bug is in the game itself, not in
ScummVM.
Mataniko commented 22 years ago

2002-07-20 07:52:29: SF/ender changed owner from * to SF/ender*

Mataniko commented 22 years ago

2002-07-20 07:52:29: SF/ender changed resolution from * to invalid*

Mataniko commented 22 years ago

2002-07-20 07:52:29: SF/ender changed status from new to closed

Mataniko commented 22 years ago

2002-07-20 07:52:29: SF/ender commented



I thought as much ;\) I totally rewrote the override code some months ago,   
and I spent a lot of time getting it as 'perfect' as possible.   

I think this shows my effort paid off - it even crashes in the same places :>   
Closing