Closed Mataniko closed 22 years ago
A save game on the ship would be helpful \(I currently have no save games there\). Also one for issue 14 \(could be a walkbox bug\).
No problemo\! I hope our copies of MI are compatible.
monkeyvga.s10
(35.5 KiB)Aboard the Sea Monkey
monkeyvga.s11
(37.0 KiB)LeChuck's ghost ship
Hey, 2 is really cool :-\) Maybe we should leave that in on purpose? <g> Anyway, i think it it caused by some of my recent box changes. There is only one walk box there: \[140 x 98\] \[140 x 98\] \[140 x 98\] \[140 x 98\]. This is not handled correctly. I will look into it.
2 is fixed in CVS now \(turned out it wasn't my fault after all :-\) Bug 4 seems like another box bug, will look at it now. Bugs 1, 3, 4, 5 seem like masking bugs.
4 is \*not\* a walkbox bug, it falls into the same category \(masking bug\) as 1, 3, 5, 6, 7, 12, 13. So if somebody fixes the masking stuff, a big bunch of problems should be solved at once. 8 - I don't see any problems at the damnn. Which rock do you mean exactly? 9 - can't reproduce 10 - possibly related to o5\_lights? 14 doesn't seem to be a bug, it is the same in the "normal" Monkey Island. There are no boxes being locked, etc. I can't confirm it right now, but IIRC the original behaved the same.
Update: 2, 4, 6, 7, 8, 9, 11: fixed 1: mostly gone
1 is mostly gone?\!? hu? For me, 4 is still there \(he's not walking thru the bad, just drawn incorrectly\), and so is 6. Didn't check the others.
These bugs occur only if I load my old savegame. I'm uploading a "fresh" one, which I created today.
monkeyvga.s01
(35.3 KiB)Fresh savegame for part 2
Can you rewrite the two buglists with whats broken CURRENTLY as a new bug? I want to close these two, they are getting hard to follow :\)
Sorry, I'm leaving for a one week-trip to Norway tomorrorw. Unless anybody else feels obliged to verify my buglists, you'll have to wait a few days.
can't reproduce any of these \(well 14 seems to be normal as stated before\). Feel free to open a new bug if you still find other issues \(or if you can reproduce any of these\). Endy, when we make the next release we gotta tell people that save games may be broken. The MonkeyVGA graphics and Zak256 walkboxes are just two things that can be screwed up in old save games
Issue migrated from trac ticket # 360
component: Engine: SCUMM | priority: low | resolution: fixed
2002-07-17 22:46:52: SF/inguin created the issue