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MI1VGA: more graphical glitches #360

Closed Mataniko closed 22 years ago

Mataniko commented 22 years ago

Issue migrated from trac ticket # 360

component: Engine: SCUMM | priority: low | resolution: fixed

2002-07-17 22:46:52: SF/inguin created the issue


OK, here's the list for the rest of the game. Again: I only 
noticed graphical glitches and walking box bugs, there 
was not a single gameplay problem. And of course I'm 
again offering any screenshots or savegames you might 
need.

Sea Monkey:
1\. Guybrush gets covered by parts of his desk and his 
bed in his room.
2\. On top of the ship's mast, you can walk around freely.
3\. Guybrush shines through boxes and barrels at the 
store room, even if he stands behind them.
4\. In the crew bed room, Guybrush can walk through the 
bed in the middle of the room.
5\. After opening his locker and placing the chest at the 
floor, Guybrush gets covered by that chest.
6\. Guybrush gets covered by the cannon.

Monkey Island:
7\. Guybrush gets covered by several palm trees at the 
beaches
8\. Guybrush can walk through a rock at the dam.
9\. If you fell from the cliff and see that "Sierra Death 
Message", the vultures are drawn above the window.
10\. At the top view of the island, the beaches are often 
lined in a wrong colour \(depending on which room you 
were in before\).
11\. The three-headed monkey at the cannibal village 
misses part of one head.
12\. If you found your way to LeChuck's ghost ship and 
walk down to it, Guybrush is visable all the way though he 
walks down behind a rock.
13\. At the ghost ship, Guybrush is visible through several 
pillars and a bed \(hard to notice, because you only see 
his outline\).
14\. After opening the trap door in the room with the 
chickens, Guybrush can still walk across it.

Hope it helps.
Ticket imported from: !#583053. Ticket imported from: bugs/360.
Mataniko commented 22 years ago

2002-07-17 22:47:25: SF/inguin changed priority from normal to low

Mataniko commented 22 years ago

2002-07-18 17:51:20: fingolfin commented



A save game on the ship would be helpful \(I currently have
no save games there\).

Also one for issue 14 \(could be a walkbox bug\).
Mataniko commented 22 years ago

2002-07-18 18:33:52: SF/inguin commented



No problemo\! I hope our copies of MI are compatible.
Mataniko commented 22 years ago

2002-07-18 18:33:52: SF/inguin uploaded file monkeyvga.s10 (35.5 KiB)

Aboard the Sea Monkey

Mataniko commented 22 years ago

2002-07-18 18:34:46: SF/inguin uploaded file monkeyvga.s11 (37.0 KiB)

LeChuck's ghost ship

Mataniko commented 22 years ago

2002-07-27 21:55:46: fingolfin commented



Hey, 2 is really cool :-\) Maybe we should leave that in on
purpose? <g> Anyway, i think it it caused by some of my
recent box changes. There is only one walk box there: \[140 x
98\] \[140 x 98\] \[140 x 98\] \[140 x 98\]. This is not handled
correctly. I will look into it.
Mataniko commented 22 years ago

2002-07-27 22:19:05: fingolfin commented



2 is fixed in CVS now \(turned out it wasn't my fault after
all :-\)

Bug 4 seems like another box bug, will look at it now. Bugs
1, 3, 4, 5 seem like masking bugs.
Mataniko commented 22 years ago

2002-07-27 23:41:23: fingolfin commented



4 is \*not\* a walkbox bug, it falls into the same category
\(masking bug\) as 1, 3, 5, 6, 7, 12, 13. So if somebody fixes
the masking stuff, a big bunch of problems should be solved
at once.

8 - I don't see any problems at the damnn. Which rock do you
mean exactly? 

9 - can't reproduce

10 - possibly related to o5\_lights?

14 doesn't seem to be a bug, it is the same in the "normal"
Monkey Island. There are no boxes being locked, etc. I can't
confirm it right now, but IIRC the original behaved the same.
Mataniko commented 22 years ago

2002-07-28 15:11:01: SF/inguin commented



Update:
2, 4, 6, 7, 8, 9, 11: fixed
1: mostly gone
Mataniko commented 22 years ago

2002-07-28 17:13:05: fingolfin commented



1 is mostly gone?\!? hu?

For me, 4 is still there \(he's not walking thru the bad,
just drawn incorrectly\), and so is 6. Didn't check the others.
Mataniko commented 22 years ago

2002-07-28 17:33:27: SF/inguin commented



These bugs occur only if I load my old savegame. I'm uploading a 
"fresh" one, which I created today.
Mataniko commented 22 years ago

2002-07-28 17:33:27: SF/inguin uploaded file monkeyvga.s01 (35.3 KiB)

Fresh savegame for part 2

Mataniko commented 22 years ago

2002-08-14 11:50:45: SF/ender commented



Can you rewrite the two buglists with whats broken CURRENTLY as a new 
bug? I want to close these two, they are getting hard to follow :\) 
Mataniko commented 22 years ago

2002-08-14 21:45:41: SF/inguin commented



Sorry, I'm leaving for a one week-trip to Norway tomorrorw. 
Unless anybody else feels obliged to verify my buglists, you'll 
have to wait a few days.
Mataniko commented 22 years ago

2002-08-16 02:12:03: fingolfin changed owner from * to fingolfin*

Mataniko commented 22 years ago

2002-08-16 02:12:03: fingolfin changed resolution from * to fixed*

Mataniko commented 22 years ago

2002-08-16 02:12:03: fingolfin changed status from new to closed

Mataniko commented 22 years ago

2002-08-16 02:12:03: fingolfin commented



can't reproduce any of these \(well 14 seems to be 
normal as stated before\). Feel free to open a new bug if 
you still find other issues \(or if you can reproduce any of 
these\).
Endy, when we make the next release we gotta tell 
people that save games may be broken. The 
MonkeyVGA graphics and Zak256 walkboxes are just 
two things that can be screwed up in old save games