Closed arnaudgolfouse closed 1 year ago
This is really a small nitpick: when launching the main scene (visualisation.tscn), godot complains:
E 0:00:00.705 add_action: InputMap already has action "left_mouse_button". <C++ Error> Condition "input_map.has(p_action)" is true. <C++ Source> core/input_map.cpp:89 @ add_action() <Stack Trace> gridmap.gd:14 @ _ready()
With my limited godot knowledge, I think this happen because we define "left_mouse_button" twice:
Removing either one fixes the message (and all scenes keep working), I just don't know which one should be kept.
Solved in 237a13af11b3257b10353c6fe77eee17e10728ec
This is really a small nitpick: when launching the main scene (visualisation.tscn), godot complains:
With my limited godot knowledge, I think this happen because we define "left_mouse_button" twice:
Removing either one fixes the message (and all scenes keep working), I just don't know which one should be kept.