Closed astrale-sharp closed 4 years ago
yeah, it's an improvement as far as readability is concerned from rust perspective.
so it is complete again! but i cant push because i messed with the history! I created a new repository here! https://github.com/astrale-sharp/Godot-DijkstraMap-rust you can pull --force if you'd like
Wow, this is impressive work right there. I'll have to compile it to add the binary for Windows.
Hey, look at my fork, i broke everything! i splitted code in multiple files in the godot_interface module, you can see the class beeing passed to godot it is broken right now but i'll fix it soon the rest of the rust code can now be tested (as you can see running cargo test) which is useful for integrating it with more rust code which is what i want to do i tried to write more idiomatic rust code
its a work in progress but i think its the right way to go, you're invited to help if you'd like, i think i will have fixed everything tomorrow