Foundry VTT module: Locks the view for the purpose of using Foundry on a digital playmat, such as a horizontally mounted TV. Scales the scene so the gridsize is always displayed corresponding to a real-world size, and can block zooming and panning
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[BUG] Rotating canvas in Lock View removes grid #125
Describe the bug
Changing the 'rotation' setting on the lock view settings tab of any scene removes the grid set for that scene for the lock view player (the grid still displays for the GM). Changing the rotation back to Landscape makes the grid appear again for that user.
Screenshots
n/a
Console Log
none
Additional context
I wouldn't be surprised if using a grid on a rotated map just wasn't supported at ALL, since the whole canvas is being rotated, but it does cause some confusion, so perhaps adding 'this will remove any grid in use' to the Rotation option description text might be helpful for some users.
Setup
Describe the bug Changing the 'rotation' setting on the lock view settings tab of any scene removes the grid set for that scene for the lock view player (the grid still displays for the GM). Changing the rotation back to Landscape makes the grid appear again for that user.
Screenshots n/a
Console Log none
Additional context I wouldn't be surprised if using a grid on a rotated map just wasn't supported at ALL, since the whole canvas is being rotated, but it does cause some confusion, so perhaps adding 'this will remove any grid in use' to the Rotation option description text might be helpful for some users.